The Merchant of Carcassonne
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mkebaron
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« on: June 05, 2008, 10:50:22 AM »

The Merchant of Carcassonne

Similar to the idea of huts in Hunters & Gatherers, this variant focuses on giving added bonus to systems of connected roads.  Using the hut from H&G, you can place this on a road segment or on a junction (three-way intersection, four-way intersection, or city intersection). 

Points are scored at the end of the game (or when a system is completely closed).

1 pt for each "bush" crossing
2 pts for each three-way crossing with houses
3 pts for each four-way crossing with houses
4 pts for each city intersection

Followers can be placed on road sections as normal (for all players) and scored as normal.  However, no new huts may be added to a road system.



What are everyone's thoughts?
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Scott
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« Reply #1 on: June 05, 2008, 05:49:28 PM »

Those who, like me, aren't familiar with H&G will probably want to browse the rules:
http://www.riograndegames.com/uploads/Game/Game_49_gameRules.pdf

I like this idea. Would players have just one hut, or two as in H&G?
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mkebaron
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« Reply #2 on: June 06, 2008, 06:16:46 AM »

My wife and I play with two houses.  However, we incorporated the Trading Post variant, so you can use the other house for that, too.  Adds a bit of strategy, I suppose.
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