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Carc Central Community => Expansion Workshop => Topic started by: Carcatronn on February 27, 2012, 07:20:07 PM



Title: Brick Masons
Post by: Carcatronn on February 27, 2012, 07:20:07 PM
Had an idea of a city under construction, which placing this tile would block anyone else from coming in or out of the city until it is completed by the followers already inside. Any thoughts?


Title: Re: Brick Masons
Post by: palkan on February 27, 2012, 11:41:27 PM
I like the idea, but I think that the mechanics can be more 'innovative'.

Some ideas:
  • A player can place a Builder on CUC (City-Under-Construction) tile as normal follower
  • When a CUC is complete all Farmers (from the fields connected to this city) score 3 points (4 w/pig) immediately ('cause a new city needs more proviant at the begining)
  • At least one tile of a CUC must be normal city tile to complete it, i.e. if all city tiles are CUC tiles, it is incomplete, points aren't doubled, Farmers score nothing, but a player can take his follower back.


Title: Re: Brick Masons
Post by: Carcatronn on February 28, 2012, 06:56:29 AM
I like these modifiers palkan!

  • A player can place a Builder on CUC (City-Under-Construction) tile as normal follower
So the Builder is still allowed to enter a CUC after the tile is placed or the Builder is it's own follower? I kind of like the idea of both  :D

  • At least one tile of a CUC must be normal city tile to complete it, i.e. if all city tiles are CUC tiles, it is incomplete, points aren't doubled, Farmers score nothing, but a player can take his follower back.
So if all tiles are CUC tiles, the player scores incomplete points or zero points? Incomplete points (1 pt. ea.) sounds good.

I was worried about how to handle situations where someone is attempting to merge into a city and the main city adds a CUC tile. This could potentially decrease the chances of completing the CUC if no city divider tiles are available. Maybe include a few more of city dividers with the expansion?


Title: Re: Brick Masons
Post by: palkan on February 28, 2012, 07:42:43 AM
I like these modifiers palkan!

  • At least one tile of a CUC must be normal city tile to complete it, i.e. if all city tiles are CUC tiles, it is incomplete, points aren't doubled, Farmers score nothing, but a player can take his follower back.
So if all tiles are CUC tiles, the player scores incomplete points or zero points? Incomplete points (1 pt. ea.) sounds good.

Yeah, incomplete points.

I was worried about how to handle situations where someone is attempting to merge into a city and the main city adds a CUC tile. This could potentially decrease the chances of completing the CUC if no city divider tiles are available. Maybe include a few more of city dividers with the expansion?

Maybe, to add some dividers with one CUC segment and one normal city segment is a good idea.

I've got some ideas about graphics, so I can try to realize them)


Title: Re: Brick Masons
Post by: Carcatronn on February 28, 2012, 09:33:54 AM
Fantastic! I was envisioning the building crumbles from the Cathars and adding wooden planks up the walls with builders. But I am curious to see your designs too


Title: Re: Brick Masons
Post by: quevy on February 28, 2012, 09:36:25 AM
Fantastic! I was envisioning the building crumbles from the Cathars and adding wooden planks up the walls with builders. But I am curious to see your designs too

I thought the same thing while working.


Title: Re: Brick Masons
Post by: palkan on March 01, 2012, 12:00:27 PM
the first sketch
(http://img210.imageshack.us/img210/7208/brickmasonsketch.png)


Title: Re: Brick Masons
Post by: quevy on March 01, 2012, 12:15:37 PM
really beautiful, congratulations


Title: Re: Brick Masons
Post by: Carcatronn on March 01, 2012, 03:43:53 PM
Great job on the art palkan! This is exactly how I pictured it, the towers are a nice touch  :D especially like how this road is all curvy. Can't wait to see this spring to life!


Title: Re: Brick Masons
Post by: palkan on March 02, 2012, 08:26:34 AM
Another one

(http://img849.imageshack.us/img849/1361/brickmasonsketch2.png)

How many tiles do we need?


Title: Re: Brick Masons
Post by: quevy on March 02, 2012, 08:29:34 AM
magnificent ;)


Title: Re: Brick Masons
Post by: CKorfmann on March 02, 2012, 11:31:26 AM
Great job on these tiles, merit for you.  I like where this is heading.


Title: Re: Brick Masons
Post by: Carcatronn on March 02, 2012, 02:38:59 PM
Another one

How many tiles do we need?

Perfect palkan! I was invisioning 6 or so. Should be enough to do some damage  ;)


Title: Re: Brick Masons
Post by: CKorfmann on March 02, 2012, 02:44:31 PM
Six might be too many, especially if you are playing with Siege/Cathers as well.  It might be better to stick to four.  Although, it could be just as easy to leave some out.


Title: Re: Brick Masons
Post by: Carcatronn on March 02, 2012, 06:44:58 PM
Six might be too many, especially if you are playing with Siege/Cathers as well.  It might be better to stick to four.  Although, it could be just as easy to leave some out.

good point. Maybe we can test how 4 tiles work in a test game.


Title: Re: Brick Masons
Post by: palkan on March 02, 2012, 10:14:58 PM
Ok, 4 tiles will be sufficient enough.

And I want to combine this exp with another one, based on both city walls and reconsctruction idea. Coming soon!


Title: Re: Brick Masons
Post by: Fritz_Spinne on March 02, 2012, 10:31:21 PM
I think the Builder should be a follower for itself in a CUC. If you have a normal follower, the big follower, wagon or mayor in the city, you can take it (all) back (but don't have to), if you place your Builder instead.

Merging a city to a CUC: perhaps there could be a scoring like merging a farm with farmer to a farm with barn - the player with the city not under construction scores 1 point per tile (2 points with cathedral).

Merging 2 CsUC: Either they merge like to normal cities and majority of followers decides the ownership (Builder = 2?) or the bigger CUC takes the smaller CUC, the followers there go back to the player.


Title: Re: Brick Masons
Post by: Carcatronn on March 03, 2012, 02:36:51 AM
Ok, 4 tiles will be sufficient enough.

And I want to combine this exp with another one, based on both city walls and reconsctruction idea. Coming soon!

I kind of liked the idea of just doing the small mini expansion by itself. But I am still curious on what this other expansion will be!

I think the Builder should be a follower for itself in a CUC. If you have a normal follower, the big follower, wagon or mayor in the city, you can take it (all) back (but don't have to), if you place your Builder instead.
The builder may only be placed on the CUC tile, otherwise the normal rules apply to the builder. Once a CUC tile is added to a city or is by itself, no Meeple may go in or out until the CUC is complete.

Merging a city to a CUC: perhaps there could be a scoring like merging a farm with farmer to a farm with barn - the player with the city not under construction scores 1 point per tile (2 points with cathedral).
I like this idea! It fixes the issue of merging cities and how to handle them. Good job.

Merging 2 CsUC: Either they merge like to normal cities and majority of followers decides the ownership (Builder = 2?) or the bigger CUC takes the smaller CUC, the followers there go back to the player.
Merging CsUC should be merged like normal cities. This will be the only way to get more Meeple in. Builder should still count for one follower.


Title: Re: Brick Masons
Post by: quevy on March 03, 2012, 03:07:17 AM
I got an idea, why not do something similar on the streets?

(http://www.fazzinimercantini.it/fazzini/vitruvio_2004/vitruvio/strade_file/image004.jpg)

;D


Title: Re: Brick Masons
Post by: palkan on May 03, 2012, 07:02:50 AM
Here I am again!

Rules & Tiles

http://www.mediafire.com/?07p2r0a8255daas

http://www.mediafire.com/?j5e54l2byybp7p9