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Carc Central Community => Crafters' Guild => Topic started by: Novelty on March 27, 2008, 02:03:43 AM



Title: Requests for new tiles
Post by: Novelty on March 27, 2008, 02:03:43 AM
Well, I can't believe the support that I've had from the members here regarding the river tiles I've been making.  So here's a little bit of something for y'all.  I'll be customising new tiles with elements from existing tiles for you (on jpg format).  To get them list in this post which elements you wish to see on the tiles.  My time is limited though and to ensure that everyone gets their chance to see their tiles made, can I request that you keep the requests to a maximum of 4 tiles per post.  I'll process them on a first post first done basis (and ignore the 5th and subsequent tiles in the post).  If possible, please do list the "original" tile (and from which expansion) as well, e.g.

1. the roundabout tile from A&M with a lake
2. The volcano lake tile from Rivers2 with 2 roads and a bridge over the lake (srfr)

I'll post the results in this post for all to see as well.

Edit: If possible, please state the "tile-edge topology" to make it clearer for me to understand.  s=river/stream, r=road, f=farm, c=city/castle


Title: Re: Requests for new tiles
Post by: dwhitworth on March 27, 2008, 04:23:33 AM
Thanks for this offer - I expect you will get a lot of requests!

I am still interested in the tile I mentioned at the start of the thread on new tiles. This would be the straight road tile with a break in the middle so that the farm connects between the two road segments - so from the top it will be f-r-f-r but the road has two non-connecting segments. To make a set of four you could do the same configuration with a cloister and shrine in the centre and then maybe one with a river running north south - river-road-river-road but without the road bridging the river, or maybe one that had one of the roads connecting to the cloister.

Over to you and thanks again.



Title: Re: Requests for new tiles
Post by: Novelty on March 27, 2008, 09:48:30 AM
Well, you don't have to request for a set of 4 if you only want 1 or 2.  I did 2 anyways - the tile you wanted and the one with the river through it because I already have the river tile handy.  I hope you aren't disappointed with the result:

(http://www.dukenostalgia.com/junk/dwset1.jpg)

This is done in actual size, so it's print ready.  (The downside is that it takes ages to load.)  My apologies for the first tile, I didn't realise it looked that bad in full size :(


Title: Re: Requests for new tiles
Post by: dwhitworth on March 27, 2008, 03:32:43 PM
Wow! These are great Novelty and well worth a merit point . . . I will print them ASAP. I like the road that ends at the boat landing . . . possibilities there for a "ferry" hmmm . .


Title: Re: Requests for new tiles
Post by: Novelty on March 27, 2008, 03:35:36 PM
I'm glad you liked them.  Thanks for the merit point.  There's a whole custom expansion with the boat landing for "fishermen" or something.  You have to check the variants forum for more info since it's not done by me.


Title: Re: Requests for new tiles
Post by: O.M.S. on March 27, 2008, 10:54:40 PM
Novelty, I like your tiles too.
I tried to create some tiles in CorelDraw+Corel Photshop, but I am not so patient as you  ;)
I have problem with river(s). I like these expansions (+ 2 tiles GQ11) and I (we) use variants "three branches" or "fork-start" (according to Joff's material: Variants on the River, thank you Joff :)) with little modification (2 spring+1 lake).
But I regret that I can't use all tiles. Totaly we have at disposal 3 springs, 3 lakes and 1 fork (+ "normal" streams).
Is it possible to think up such tile(s) for logically using all river tiles?
Maybe the second modified fork but floodgate should be needed.


Title: Re: Requests for new tiles
Post by: Novelty on March 28, 2008, 12:03:59 AM
The river tiles are mostly for my variant - Row, row, row your meeple in a boat (http://www.carcassonnecentral.com/forum/index.php?topic=236.0).


Title: Re: Requests for new tiles
Post by: O.M.S. on March 28, 2008, 08:39:18 AM
The river tiles are mostly for my variant - Row, row, row your meeple in a boat (http://www.carcassonnecentral.com/forum/index.php?topic=236.0).


I know about it, but ... something stayed opened ... ;)


....
Hmm... I guess it'll need a rethink.  Any idea what sort of balance for the river tiles would be good?
What would be good though, would be if either RGG or HiG take this idea and produce an expansion with extra river tiles - say about 40 - 60 tiles  :o
....


Title: Re: Requests for new tiles
Post by: Tobias on March 28, 2008, 11:22:47 AM
How about that roundabout but with four roads? Maybe even with a cloister in the middle :)


Title: Re: Requests for new tiles
Post by: Novelty on March 28, 2008, 11:45:44 AM
I was thinking about that Tobias.  Here you go:

(http://www.dukenostalgia.com/junk/tobiasset1.jpg)

Edit: Woohoo 100th post... and 23 minutes to do a request :)


Title: Re: Requests for new tiles
Post by: Joff on March 28, 2008, 01:19:59 PM
I like these expansions (+ 2 tiles GQ11) and I (we) use variants "three branches" or "fork-start" (according to Joff's material: Variants on the River, thank you Joff :)) with little modification (2 spring+1 lake).

Actually, you have Scott to thank for the Variations on the River pdf.


Title: Re: Requests for new tiles
Post by: Tobias on March 28, 2008, 01:26:38 PM
I was thinking about that Tobias.  Here you go:


Neatness! Thanks :)


Title: Re: Requests for new tiles
Post by: O.M.S. on March 28, 2008, 02:55:46 PM
Actually, you have Scott to thank for the Variations on the River pdf.
Oh, sorry, thank you Scott.


Title: Re: Requests for new tiles
Post by: Scott on March 30, 2008, 12:37:56 AM
I probably wasn't the first to come up with them. Many people independently came up with some of the same ideas. All I did was compile them into one place.

Hey Novelty, would you be up to a bigger challenge like making a double-wide scoreboard that goes up to 100? I started on one myself but got stuck. I could send you what I managed to accomplish thus far...


Title: Re: Requests for new tiles
Post by: Deatheux on March 30, 2008, 01:09:14 AM
nice tiles!!!  if i can propose something, on the first river/road tile, i'd like to split in two farms this tiles, just to "reduce" the farm amount of feeded cities.


Title: Re: Requests for new tiles
Post by: Joff on March 30, 2008, 09:35:08 AM
Hey Novelty, would you be up to a bigger challenge like making a double-wide scoreboard that goes up to 100? I started on one myself but got stuck. I could send you what I managed to accomplish thus far...

That's a good idea. I've seen some attempts at this but thought that they were not that good.

However, we use the superb extra points scoreboard: http://www.carcassonne-city.de/ (http://www.carcassonne-city.de/) click on "Grundlage" menu, then "Das Grundspiel" link, followed by  "Umrundungsleiste" link, then lastly "Umrundungsleiste als PDF-Datei" for the PDF file. Print out in 'best' quality and mount to card. I also laminated my copy. You just then need extra markers :)

If you want a board like this for 'Hunters and Gatherers' just click on "Umrundungsleiste zu "Jäger und Sammler" instead of "Umrundungsleiste als PDF-Datei" :)


Title: Re: Requests for new tiles
Post by: Novelty on March 30, 2008, 01:15:58 PM
Scott: sure, send me what you have and I'll see if I can doctor something up.

Deatheux: which "first river/road tile" are you talking about?  Do you mean the one with the boat landing?  Well, dwhitworth wanted the farms in the top and bottom connected so I made one where the right side was connected for him, but I can do another variant for you as well with 4 different farm sections.


Title: Re: Requests for new tiles
Post by: Deatheux on March 30, 2008, 01:54:31 PM
what a constructive idea(not to make out a sucky tricky word game!) but that 100 pts board is kicking balls!!!

may we have something we can bend in 2... like common boards games(not to throwing name...)

we can made out some more tiles 50/100...


Title: Re: Requests for new tiles
Post by: Scott on March 30, 2008, 07:54:46 PM
We use the superb extra points scoreboard: http://www.carcassonne-city.de/ (http://www.carcassonne-city.de/) click on "Grundlage" menu, then "Das Grundspiel" link, followed by  "Umrundungsleiste" link, then lastly "Umrundungsleiste als PDF-Datei" for the PDF file. Print out in 'best' quality and mount to card. I also laminated my copy. You just then need extra markers :)

The quality is good, but I'm not keen on keeping track of score in yet another place, or needing another set of six markers.

I'm sending my partially-completed Carc scoring track in PNG format to Novelty via Megaupload (27 MB). If it pans out, then we just need to change the 50/100 tiles to 100/200 tiles. By being double-wide, my intention is that the 0-99 scoring track can fold in half and fit in the original box.


Title: Re: Requests for new tiles
Post by: Gantry on March 31, 2008, 04:42:50 AM
Matt: how about grabbing a copy of that scoreboard and adding it to our downloads page?  I'm sure fair use would allow us to redistribute it without a problem, but if unsure, we could always ask.


Title: Re: Requests for new tiles
Post by: mjharper on March 31, 2008, 07:50:23 AM
He, I hadn't checked the file Joff linked to before. But now that I have, I can tell you that it isn't original to carcassonne-city.de. It's actually from the official homepage, buried amongst their list of downloads.

As for adding it to our site, I think I have a better idea. The current downloads are requires the files to actually be located on our (well, my) server. If we move to freely available downloads, I was planning to actually move the downloads page so that it mirrored the FAQ style, and then add manual links to all the files. It would be rather easy then to have a include links to files on other people's sites, without actually duplicating the files and hosting our own version. Then I'll go through the various bits and pieces on the official site and add them all (at least, the useful ones).


Title: Re: Requests for new tiles
Post by: Gantry on March 31, 2008, 08:00:32 AM
Sounds good!


Title: Re: Requests for new tiles
Post by: Novelty on April 04, 2008, 11:49:45 AM
Here's a preview of Scott's version completed:

(http://www.dukenostalgia.com/junk/carc-scoring-track-small.jpg)

I'm not sure how good the quality is when it is printed as the original copy that Scot was working with wasn't a very good scan to begin with.  This is the small version and I don't think think it's printable.  I'm not going to post the link here to the full big version to make it available because it's a huge file, but will PM it to someone who can load it here on this site as a free download.


Title: Re: Requests for new tiles
Post by: Deatheux on April 05, 2008, 12:48:56 AM
let's my heart talks here... "What a F'N nice job budd, WOW!!!!!!!!!"


Title: Re: Requests for new tiles
Post by: skipboris on April 05, 2008, 01:46:36 AM
That needs to be hosted here right away.  I want it!  Also, could someone create a 200 score tile to paste over the 50 side?


Title: Re: Requests for new tiles
Post by: Gantry on April 05, 2008, 06:22:18 AM
Since Matt hosts the downloads section, I'll leave it up to him.  I can host it here on this domain and he can link to it if he wants.


Title: Re: Requests for new tiles
Post by: Scott on April 05, 2008, 05:25:21 PM
The grass near 57 should probably be varied a little more, but other than that it looks awesome.

I scanned the original track as best I knew how. It seemed pretty decent to me, though definitely not as good as the quality of your scans. I am interested in learning how to scan better.


Title: Re: Requests for new tiles
Post by: Novelty on April 05, 2008, 06:50:51 PM
I was contemplating placing something on the grass near 57, and building a wall south of 64 to 57, but decided it was too much effort, particularly if nobody's gonna appreciate it or be using it.  OK, here's the updated small version of the scoring track:

(http://www.dukenostalgia.com/junk/carc-scoring-track-small2.jpg)

I think it looks better.  I'll wait for Matt to give me instructions on how to send him the full version of the file (if he wants to host it here).

I haven't scanned any Carcassonne stuff yet.  All I've done is plagarised the scans off BGG (mostly scans done by Matt).  Matt can probably tell you how he scanned his tiles to get such a nice finish.  All I know is - scan at (at least) 300 dpi.


Title: Re: Requests for new tiles
Post by: mjharper on April 06, 2008, 08:47:17 AM
The new version looks great. Be happy to host it. You could pm me a copy, or send it directly via email (my email is plastered all over my website).

I'm a bit busy at the moment, so I'd probably just add it to the current downloads section, rather that try to rebuild the downloads section right away

Oh, and most of the scans on BGG are by other people ;) I've scanned a few things, but I'm no expert…



Title: Re: Requests for new tiles
Post by: Deatheux on April 06, 2008, 01:30:32 PM
i'm going to my local favorite printer to make out a "plateau test " and next Canadiens game, i'll tell you how it works!!

Quote
GO HABS GO, beat up boston(like toronto!!!!!!!!! and buffalo!! and Sens...)



Title: Re: Requests for new tiles
Post by: Novelty on April 06, 2008, 02:01:40 PM
If you are printing, wait for the full version that Matt will make available via the downloads section.


Title: Re: Requests for new tiles
Post by: Deatheux on April 06, 2008, 05:11:04 PM
ok! thx for the tip!!

let me know when it is ready.


Title: Re: Requests for new tiles
Post by: Novelty on April 06, 2008, 05:29:31 PM
It's ready.  I'm just waiting for Matt to make it available.  I've already sent him a PM.


Title: Re: Requests for new tiles
Post by: Deatheux on April 09, 2008, 02:07:16 AM
any developpement on the version?

can the PDF be sent directly to my e-mail adress??

thx!

Deatheux


Title: Re: Requests for new tiles
Post by: Novelty on April 09, 2008, 07:48:31 AM
Can you receive a 8MB file?  It's huge.  I'm waiting for Matt to make it available.


Title: Re: Requests for new tiles
Post by: Deatheux on April 09, 2008, 11:19:53 AM
8MB!!!??? i'll wait! thx!!


Title: Re: Requests for new tiles
Post by: Novelty on April 12, 2008, 07:21:23 PM
Well, I was looking through my variant and noticed that I could do with a few more "junctions", so here's 4...

(http://www.dukenostalgia.com/junk/rivers3set4.jpg) (http://www.dukenostalgia.com/junk/rivers3q4.jpg)

Click on the image to get the bigger version which is scaled for printing.


Title: Re: Requests for new tiles
Post by: Deatheux on April 13, 2008, 02:56:44 AM
what i like with te 4 way river is to add the other lake random in the river tiles! really good!

so any developpement for the 100pts board in the DL sector???


nice job!

Deatheux


Title: Re: Requests for new tiles
Post by: Novelty on April 13, 2008, 02:39:06 PM
so any developpement for the 100pts board in the DL sector???
You'll have to wait for matt on that.  He hasn't posted in a few days, so I'm guessing he's either really busy or out of town or both.


Title: Re: Requests for new tiles
Post by: Deatheux on April 14, 2008, 11:11:17 PM
i just print out a archetype of the 100pts board, there is an misprint!!

look at the 40's...

45, 46, 47, 48, 46, 49, 50... a "46" is stuck between the 48 & the 49...

hai!!

Deatheux


Title: Re: Requests for new tiles
Post by: Novelty on April 14, 2008, 11:54:34 PM
It's fixed in the final version... if Matt decides to host it...


Title: Re: Requests for new tiles
Post by: Scott on April 15, 2008, 12:29:27 AM
For my next request, which doesn't need to be done all at once... a set of proper forest tiles that actually match with the stock Carc tiles. There are some tiles in the Big Box that have a clump of trees at a junction which might make good source images for the forest part. As for what the tiles should look like, basically take any city tile (starting with basic Carc) and change the city part to forest.

In the future, some forest tiles could include a wood trade good.


Title: Re: Requests for new tiles
Post by: Novelty on April 15, 2008, 02:53:58 AM
Wow, that's asking quite a bit.  It might be faster to actually draw and colour the trees than to use those at the junction.  I'll see what I can do later when I get the time.


Title: Re: Requests for new tiles
Post by: Novelty on April 15, 2008, 06:42:44 AM
Here's a mock up of one.  I have no idea if this is what you want, Scott...

Edit: Mock up removed.  I've done 2 more and merged them into one big image.  Click on the image below for the full size printable version.

(http://www.dukenostalgia.com/junk/forestsmall.jpg) (http://www.dukenostalgia.com/junk/forest01.jpg)


Title: Re: Requests for new tiles
Post by: Wishmaster on April 15, 2008, 12:01:17 PM
That's pretty good!

Given what you managed there, you may not need to, but you could always nick the forest images from Hunters & Gatherers.

Meanwhile, I too have a request that you you may or may not want a bash at.... I'm after three specific tiles that could match with 'The Castle' :

a) A portcullis Tower piece. This would be 50% of the tile with a horizontal split (Grass on the other half)

b) A Chapel (Bit of a challenge then!) It could have a small bit of drass show on each corner or cover the entire tile. Possibly Brown colour (as opposed to dark red or grey)

c) A tile that has two towers in diagonally opposite corners, two house in the other corners and all split vertical and horizontal by a cross-road, that is blocked in the centre, so it becomes 4 road ends.

Don't want a lot do I !!! Take a look at my Castle threads and you will guess why! No worries if you want to ignore all of this.


Title: Re: Requests for new tiles
Post by: Novelty on April 15, 2008, 02:06:23 PM
Heh, you don't have to compliment me only because you want me to do things for you.

First off, I thought of the H&G forests but decided that the "colour scheme" doesn't work with the normal Carc tiles, so I decided to make my own forest.  I don't think they look too bad, but like all things, they can always be improved.

With regards to 'The Castle'...

I've been keeping track of http://solsticewars.mysite.orange.co.uk/ and yesterday I was looking at this (http://solsticewars.mysite.orange.co.uk/gallery.html) and went "Hmm..."

I was playing around with the 2 tiles:

(http://solsticewars.mysite.orange.co.uk/images/tiles/DeadEndWithVillage.jpg) and (http://solsticewars.mysite.orange.co.uk/images/tiles/Lith.jpg)

and finally finished this today (click on the image below for the full size print version):

(http://www.dukenostalgia.com/junk/Lithsmall.jpg) (http://www.dukenostalgia.com/junk/Lith.jpg)

What do you think?  Did I get it right with the colour scheme, or is it supposed to be darker?  I'll have to redraw the dead end village so that it doesn't use images from Carc, and that will probably take some time.

With regards to your requests, could you sketch something out and send it to me so that I know exactly what you require... and I'll attempt to get them done.  I strive to keep everyone happy!


Title: Re: Requests for new tiles
Post by: Wishmaster on April 15, 2008, 04:42:30 PM
Hey I like it, there's getting your own back!! Ha Ha  ;D

Unfortunately you've picked on two tiles that are no longer involved in the game - Quite a bits changed in the last couple of months. The lith (that's the pile of rocks) has been removed from the game, and at present so have all the dead end roads... or should I say Dykes as I'm now referring to them. The village symbol is intentionally separate from the road as an indicator. However, I do like you're version of them, very pretty indeed, and above my level of expertise.

I'll see what I can come up with for you regards the Castle sketches - Thanks!

Really do like your forest tiles now you've but the block of three on view.


Title: Re: Requests for new tiles
Post by: Novelty on April 15, 2008, 04:46:11 PM
RE: Forest tiles, well, if Scott likes the look, I'll continue with them on 2 sides, then 3 then 4.  It's gonna take quite a bit of work to accomplish.

RE: Solstice War - just a sketch with pencil on paper would do - details not necessary if labels are used.  That way I won't have to interpret your words into a picture :)


Title: Re: Requests for new tiles
Post by: Scott on April 16, 2008, 12:33:05 AM
The forest tiles look great! I'm glad that you were able to figure out what I was asking for. My goal is to see forests become a new landscape feature. adding variety, and helping to break up farms. The number of tiles that could be done would qualify this as a full-size expansions, so I will wait patiently because it will take a while to complete.


Title: Re: Requests for new tiles
Post by: Novelty on April 16, 2008, 06:19:00 AM
Scott: I only have Matt's scans from K,C & C, and the A&M and GQ11 expansion scans from BGG.  I'm desperately looking for a good set of scans for the earlier expansions.  I'll work on GQ11 for the time being, but if anyone can help scan some good quality images for T&B, I&C, Tower, P&D, Cathars, Rivers1 and the Base set, I'd be happy.  (And if you're going that route, might as well go the full 9-yards (or whatever the expression is) and scan K,C&C, A&M and GQ11, so that I can have a consistant "set" to make expansions with).


Title: Re: Requests for new tiles
Post by: Gantry on April 16, 2008, 02:51:07 PM
I have I&C, K&S, P&D, Riv II, Count, Tower, and T&B.  Maybe I'm a nutjob but I scanned them all in immediately after buying them. Will zip them up and make available today. I'm a little rushed so I just have them all in one file rather than just the ones you need, its a big zip file, about 70MB, I'll PM you the link.

update: meh, the upload failed, will split it up.



Title: Re: Requests for new tiles
Post by: Alricthemad on April 16, 2008, 05:48:04 PM
I've got the KC&C.
I haven't punched them from the cards yet.
I'll try to get them scanned b the weekend


Title: Re: Requests for new tiles
Post by: Deatheux on April 23, 2008, 02:18:09 AM
btw, any news for the 100pts board in the DL sektor??


Title: Re: Requests for new tiles
Post by: Novelty on April 29, 2008, 05:29:40 PM
Well, I gave Deatheux a copy of the big file.  And I'm sorta back.  Wishmaster, have you drawn up the tiles you want me to make for you?


Title: Re: Requests for new tiles
Post by: Deatheux on April 29, 2008, 10:36:43 PM
i've got the file, this is really great!!1

this is EVEN MORE GREATER when you hold in you hand the VERY VERY 100pts board!!!!!!!

it cost me less than 25$(Can) a real joke!!

thx Novelty


Title: Re: Requests for new tiles
Post by: Deatheux on May 11, 2008, 12:32:00 AM
Can you made out, plwase, a package of all tiles created in one DL'able file, i want to add some those in my Big Box.

thx!

Deatheux

p.s. the 100pts board is so F'N awesome i can't walk straight since i've got it!! thx


Title: Re: Requests for new tiles
Post by: Nors on May 11, 2008, 07:11:31 AM
btw, any news for the 100pts board in the DL sektor??

I am looking forward to get this one, any ideas on when it will be available?


Title: Re: Requests for new tiles
Post by: Novelty on May 11, 2008, 05:22:47 PM
I haven't seen Matt post for a while now.  I hope he's well.  Gantry, can you make it accessible via the downloads?  Or perhaps Joff or Scott of Carcassonne World would like to post it up on their site?  PM me!


Title: Re: Requests for new tiles
Post by: Scott on May 12, 2008, 03:49:30 AM
Carc World is Joff's site; I just help with putting the documents together.

I'm getting a little concerned about how long it's been since Matt posted.

If something doesn't happen soon, I think it should be uploaded to a file sharing type site (eg. Megaupload) and everybody who wants it can grab from there until we can get it posted somewhere more permanent. It worked great for sending it the first time.


Title: Re: Requests for new tiles
Post by: Gantry on May 12, 2008, 07:22:40 AM
I emailed Matt sometime ago: no response.  Here's hoping all is well and he's sitting on a beach somewhere sipping Margheritas.


Title: Re: Requests for new tiles
Post by: Nors on May 12, 2008, 07:30:15 AM
If something doesn't happen soon, I think it should be uploaded to a file sharing type site (eg. Megaupload) and everybody who wants it can grab from there until we can get it posted somewhere more permanent.

I don't mind hosting it on my website until a permanent solutions is established.


Title: Re: Requests for new tiles
Post by: Novelty on May 14, 2008, 02:31:47 PM
I've given Gantry the file a few days ago... it's up to him to make it available.  Someone holler here if he doesn't make it available in the next few days!


Title: Re: Requests for new tiles
Post by: Gantry on May 14, 2008, 07:33:12 PM
Yes, sorry all... will have this up tonite after I return from work!


Title: Re: Requests for new tiles
Post by: Deatheux on May 14, 2008, 09:05:08 PM
the board only or the board & tiles????

Thx!


Title: Re: Requests for new tiles
Post by: Novelty on May 14, 2008, 09:07:52 PM
I haven't done the tiles yet.


Title: Re: Requests for new tiles
Post by: Deatheux on May 14, 2008, 11:44:48 PM
ok! np budd, no hurry there, i'm still amazed with the 100pts board!!! :D:D:D:D:D:D


Title: Re: Requests for new tiles
Post by: Gantry on May 15, 2008, 12:15:56 AM
Okay, the 100 point board is available now.  Go to the home page, click Downloads, Public Downloads.

Whenever you guys want me to post anything else on our public downloads page, just PM me with a link to the material and I'll put it up! (yeah, we now have a public downloads page. Executive decision in Matt's absence!)

Thanks Novelty!

And a quick note on Matt: he hasn't answered his emails nor has he been checking in here, but I noticed his personal blog has been updated very recently, so I'm guessing he's doing well, just taking a Carc break.


Title: Re: Requests for new tiles
Post by: Novelty on May 15, 2008, 10:26:30 AM
Well, I must say Scott did most of the work.  I only numbered it from 51 to 99, joined the paths together and made it look a wee bit nicer.


Title: Re: Requests for new tiles
Post by: Scott on May 15, 2008, 01:14:34 PM
I may have spent slightly more time on it, but you did the harder parts. It was a joint effort which I think we deserve equal credit for.


Title: Re: Requests for new tiles
Post by: Deatheux on May 15, 2008, 02:35:28 PM
thx ALL of you!!!!!!


Title: Re: Requests for new tiles
Post by: Gantry on May 15, 2008, 07:23:54 PM
I may have spent slightly more time on it, but you did the harder parts. It was a joint effort which I think we deserve equal credit for.

My apologies, I will update the credits at once my friend!!!


Title: Re: Requests for new tiles
Post by: Alricthemad on May 16, 2008, 12:55:36 AM
I said I'd get a scan of the shrines from the new European set and I have them. Still in the cards.
How do I get them on the site or to someone who can do something with them?


Title: Re: Requests for new tiles
Post by: Novelty on May 16, 2008, 01:02:38 AM
What do you want to do with them?


Title: Re: Requests for new tiles
Post by: sigtaulefty on May 16, 2008, 05:28:06 PM
are the files in this thread print ready?  I clicked on them and nothing larger opened up. 


Title: Re: Requests for new tiles
Post by: Gantry on May 20, 2008, 07:16:14 PM
are the files in this thread print ready?  I clicked on them and nothing larger opened up. 

If you went to the Public Downloads section of CC's main web site, and the graphic opened up in your browser small, then you might have your browser set to fit images to your browser window.  If you click on that image it should open up to the actual size, or right-click and save it to your computer, then print it from there.


Title: Re: Requests for new tiles
Post by: Alricthemad on May 21, 2008, 01:21:33 PM
What do you want to do with them?
Make them available to the incredibly talented individuals here, such as yourself, to make up new tiles


Title: Re: Requests for new tiles
Post by: Novelty on May 22, 2008, 05:13:17 AM
Well, I think we should perhaps have a central resource for them.  Since gantry is hosting files, perhaps it might be a good idea to have them there instead?  I know I get enough messages asking me for tiles and such.


Title: Re: Requests for new tiles
Post by: Gantry on May 23, 2008, 04:37:27 AM
Sure thing, I think it's a great idea.  That's what this site is for - it's your community.

BTW now is as good a time as any to mention I'll be away camping from Friday to Monday nite, so if anyone needs anything, you can either ask Canada Steve, Tobias, or wait until I return.


Title: Re: Requests for new tiles
Post by: Novelty on June 14, 2008, 12:38:11 PM
Just playing around with rivers and forests...

(http://www.dukenostalgia.com/junk/forestsmall02.jpg)

(http://www.dukenostalgia.com/junk/forestsmall03.jpg)

The print ready version of the files are in a zip (http://www.dukenostalgia.com/junk/forestriver.zip) file.  Download them there.


Title: Re: Requests for new tiles
Post by: Joff on June 14, 2008, 01:18:22 PM
I like these, Novelty. We could do with some tiles that expand the forest though :)


Title: Re: Requests for new tiles
Post by: djwurm on June 14, 2008, 04:32:01 PM
what does the forest do for the main game? is there an expansion that uses forest that I dont have? (I.E. P&D, Tower, etc)


Title: Re: Requests for new tiles
Post by: Scott on June 14, 2008, 10:53:43 PM
Yay for more forest tiles!

I agree with Joff that we need some more, especially tiles occupied by a larger percentage of forest. There could even be a tile which is 100% forest, or forest on all sides with a clearing in the middle containing a cloister. I like the tile where the forest touches the river, separating the farm on either side. A few more ideas: road disappearing into the forest; road through the forest which has no farm space between road and forest?

Maybe I can draw out all my ideas on paper...

@djwurm: Once upon a time I asked Novelty to make forest tiles. The purpose is to add more variety to the landscape and reduce the formation of mega-farms. In the future it could be made possible to allow meeple deployment to forests and/or earn lumber trade goods for the completion of forests.


Title: Re: Requests for new tiles
Post by: Scott on June 15, 2008, 01:01:20 AM
My eyes hurt now. :o

I drew every forest tile I could think of. Guaranteed some of them you already did.

http://www.megaupload.com/?d=82RF3L1D (http://www.megaupload.com/?d=82RF3L1D)

I think a cult place in a forest clearing would be an especially good tile, since the followers of Woden were pretty big on worshipping in the forest.

I didn't bother duplicating tiles to show pennants or trade goods on cities. Anywhere you see a city, a variation of that tile could be done with a trade good or pennant as desired. I also didn't bother with tower foundations, but they could be placed anywhere with significant farm space. Same goes for dragon icons, volcanos, princess, etc.

Last but not least, any tile with significant farm space could potentially have a lumber trade good if it's desirable.


Title: Re: Requests for new tiles
Post by: Novelty on June 15, 2008, 04:30:22 AM
I have been trying for the last 10 minutes to get that download.  No go :(  All slots assigned are currently in use.

I agree we do need more.  I'm doing this systematically... top, then bottom, the sides, then centre to get the 100% forest tile.


Title: Re: Requests for new tiles
Post by: Scott on June 15, 2008, 02:11:04 PM
Hmm... it seems to be working for me. Let me know if you still can't get it and I'll upload to Rapidshare instead.


Title: Re: Requests for new tiles
Post by: Gantry on June 15, 2008, 11:05:17 PM
I'll get these up asap.... just got home and unpacking atm


Title: Re: Requests for new tiles
Post by: Novelty on June 16, 2008, 04:16:35 AM
OK, got the file.  Will start working on some of these when I get the time and the inspiration...


Title: Re: Requests for new tiles
Post by: Gantry on June 16, 2008, 11:06:13 PM
now on the downloads page, will add them as you post them... clicky (http://www.carcassonnecentral.com/index.php?option=com_content&task=view&id=46&Itemid=59)

also, if i've forgotten any that have been posted here somewhere, please let me know!

nice job guys!


Title: Re: Requests for new tiles
Post by: Novelty on June 17, 2008, 12:04:03 AM
Gantry, there's also the tiles in the Fake Tiles Download (http://www.carcassonnecentral.com/forum/index.php?topic=321.0) thread.


Title: Re: Requests for new tiles
Post by: Deatheux on June 20, 2008, 02:13:53 AM
thx again & again Novelty, the board is a GREAT thing plus i just made the print out pf my favorites of your "own" tiles and they looks great too. The "4 way River tile" is a heavier green than the others but makes the river really cute!!

thx!


Title: Re: Requests for new tiles
Post by: Gantry on June 22, 2008, 06:26:49 PM
Okay, check out what I did HERE (http://www.carcassonnecentral.com/index.php?option=com_content&task=view&id=46&Itemid=59)

I'd like to put the credit of the person(s) beside the name of the tiles, aside from Tobias', are the others a collaboration of Nov & Scott? or individual... let me know and I'll update it the listing!

oh, one other thing, if someone could please test the zip file using WINZIP and the unzipper built into Windows/Mac, I'd appreciate u letting me know if it works okay. I use Winrar to compress it and most ppl don't have that.


Title: Re: Requests for new tiles
Post by: Joff on June 22, 2008, 06:51:15 PM
Well, the Windows extractor works fine :)


Title: Re: Requests for new tiles
Post by: Scott on June 23, 2008, 06:15:20 AM
The way the credit is given now looks right to me. The scoring track was a collaboration because I did a bunch of initial graphics work. Any custom tiles, I would probably never be contributing anything more than inspiration. I leave the Photoshop work to the qualified people like Novelty. I do better with pencil and paper.


Title: Re: Requests for new tiles
Post by: Novelty on June 23, 2008, 03:14:03 PM
Actually I made all the tiles.  Tobias only gave inspiration for the two roundabout tiles.  *shrug*


Title: Re: Requests for new tiles
Post by: Gantry on June 23, 2008, 04:35:19 PM
fixed


Title: Re: Requests for new tiles
Post by: Novelty on June 23, 2008, 04:41:44 PM
Hmm... is there such a word as "inspirations"?

Also, my mistake for not including it, but it's missing Rivers4 (http://www.dukenostalgia.com/junk/rivers3q4.jpg) expansion tiles.

Thanks for all the work Gantry.  It's nice to see all the tiles I've made so far in one go on one page!


Title: Re: Requests for new tiles
Post by: Gantry on June 24, 2008, 03:27:18 PM
So yesterday I go to make the edit to the zip file, and my eval copy of SmartFTP "expired" and I had to download a new version. I download it, but whenever I try to run the installer, nothing happens except a splash screen that says it only works for 2 days at a time.  :bh

I switched away from my old FTP software because it didn't work very well,  smartftp is dumbftp... gah.  Gotta head out for the day, will have to upload it using the good old command line when I get back home 2nite.  >:(

Apparently "inspiration" can be pluralized, but it sounded awkward so I changed it.  :)


Title: Re: Requests for new tiles
Post by: Scott on June 25, 2008, 01:17:13 AM
I switched to FileZilla after getting frustrated with SmartFTP. WinSCP is also supposed to be good.


Title: Re: Requests for new tiles
Post by: Gantry on June 25, 2008, 07:09:36 AM
I switched to FileZilla after getting frustrated with SmartFTP. WinSCP is also supposed to be good.

for many years I used ws_ftp, but it didn't meet some obscure technical requirement one time so I switched to filezilla.  Filezilla had its own minor transmission bugs, plus i hated the interface (sad, because I love open source). The I switched to SmartFTP a little over a year ago and have been more or less happy with it, although now their trial license is getting so short you have to reinstall it far too often.

Might try WinSCP or NCH (http://www.nchsoftware.com/ftp/index.html)'s FTP. NCH is a very interesting Aussie company that makes a lot of freeware, and an interesting revenue model. The CC site administration module has an http upload feature so I can use that in the meantime. Sorry didn't mean to take the thread off-topic! The download (http://www.carcassonnecentral.com/index.php?option=com_content&task=view&id=46&Itemid=59) has been updated to v02 which includes the missing rivers!


Title: Custom Tiles
Post by: wicke on September 09, 2008, 04:53:59 PM
Novelty, I have some comments about your custom tiles:

First though, I would like to thank you for them since after the
Graf, König und Konsorten I have a second edition of the City of Carcassonne
that I don't need, and the King & Scout also have 5 tiles I don't need.

But, how come almost all custom tiles are river tiles (23 out of 29).
Isn't there enough river tiles already, especially now when many will be
getting a second edition of River II because of Graf, König und Konsorten.

Why aren't the tiles in the correct size (45x45 mm)? Every one that downloads
them will now sit for an hour or so to change them into the correct size.
Wouldn't it be possible to have them accessible in the correct size directly.

And I really don't see the point with a forest.
Do you know of any other site that has GOOD additional tiles for free download ?

Cheers
.../Patrik Wikstrom


Title: Re: Custom Tiles
Post by: Tobias on September 09, 2008, 09:02:56 PM
Novelty, I have some comments about your custom tiles:

First though, I would like to thank you for them since after the
Graf, König und Konsorten I have a second edition of the City of Carcassonne
that I don't need, and the King & Scout also have 5 tiles I don't need.

But, how come almost all custom tiles are river tiles (23 out of 29).
Isn't there enough river tiles already, especially now when many will be
getting a second edition of River II because of Graf, König und Konsorten.

Why aren't the tiles in the correct size (45x45 mm)? Every one that downloads
them will now sit for an hour or so to change them into the correct size.
Wouldn't it be possible to have them accessible in the correct size directly.

And I really don't see the point with a forest.
Do you know of any other site that has GOOD additional tiles for free download ?

Cheers
.../Patrik Wikstrom

They are free to use - or disregard - as one see fit :)


Title: Re: Custom Tiles
Post by: Novelty on September 09, 2008, 09:25:03 PM
There are mostly river tiles because I was making them for my variant Row, row, row you meeple in a boat (http://www.carcassonnecentral.com/forum/index.php?topic=236.0) which needed a lot more river tiles than there are currently.  The forest tiles are for Scott.  I have no idea why they don't print out in the actual size for you, but the tiles I print out are actual size for me (but then again, I have the original images... I wonder if Gantry did anything to the images to get them zipped and ready for downloading...).  I was going to pdf the files (one for row, one for forest, one for others) once I have all the tiles for any one variant expansion ready, but that's not gonna happen for a while yet.

As Tobias said, you are free to use or disregard them if you wish.  Or you can also request your own custom tiles in this thread (http://www.carcassonnecentral.com/forum/index.php?topic=285.0).  If you want to download other tiles, you can try www.carcassonne-welt.de or whatever is the german equivalent of this site.

Edit: I see now that the forest images are wrongly sized.  My mistake.  I'll have to correct it sometime...


Title: Re: Custom Tiles
Post by: Scott on September 10, 2008, 12:49:56 AM
I wanted forests as a landscape feature because they exist in the real world, and they help to break up mega farms.


Title: Re: Custom Tiles
Post by: Novelty on September 10, 2008, 10:08:35 AM
Tobias or Gantry, can you merge this thread with the Custom tile request thread please?  Thanks!


Title: Re: Custom Tiles
Post by: wicke on September 10, 2008, 05:13:24 PM
Thanks for the reply, Novelty and I really appreciate the link to the other site, will check it out.
Also please send the link to your Row, row... variant.
Cheers
.../Patrik


Title: Re: Custom Tiles
Post by: Novelty on September 11, 2008, 05:01:39 AM
The link is up there in the previous post.  Just click on the text and it should take you to the correct thread.


Title: Re: Custom Tiles
Post by: Gantry on September 11, 2008, 05:51:43 PM
Tobias or Gantry, can you merge this thread with the Custom tile request thread please?  Thanks!

I am having trouble locating that other thread, hrmmm


Title: Re: Custom Tiles
Post by: Tobias on September 11, 2008, 07:49:33 PM
Tobias or Gantry, can you merge this thread with the Custom tile request thread please?  Thanks!

Done!

/Mod


Title: Re: Requests for new tiles
Post by: Gantry on September 25, 2008, 07:42:52 AM
^ that is why we pay Tobias the big buck$$$$  ;)


Title: Re: Requests for new tiles
Post by: Novelty on September 27, 2008, 01:44:22 PM
OK, 6 more tiles.  I have no idea why, but I did not save the "bottom" forest template so I'll have to recreate it again from scratch :( .  Enjoy... or disregard if you wish!  As usual, click on the images below for a larger version of the tiles.

(http://www.dukenostalgia.com/junk/forestsmall04.jpg) (http://www.dukenostalgia.com/junk/forest04new.jpg)

(http://www.dukenostalgia.com/junk/forestsmall05.jpg) (http://www.dukenostalgia.com/junk/forest05new.jpg)

Disclaimer: These tiles may not print out 100% for you.  All rights to these tiles belong to HiG/RGG.

Gantry, if you could add these to the downloads, it'd be appreciated.  Thanks!  Also, if someone would like to PDF everything into a format that would print in the correct size, I'd appreciate it, but please make it available for others to download freely here.  Thanks.


Title: Re: Requests for new tiles
Post by: Gantry on September 28, 2008, 06:54:12 AM
Alright, a new custom tiles zip file is available in downloads (http://www.carcassonnecentral.com/index.php?option=com_content&task=view&id=46&Itemid=59).

It's getting pretty big, so my idea of creating a new all-images-in-one zip file is a bit hard on the bandwidth, so next time around I think I will just make individual update zips with only the newest additions in them.


Title: Re: Requests for new tiles
Post by: Scott on September 30, 2008, 04:49:36 PM
Looks good; looking forward to more. :)


Title: Re: Requests for new tiles
Post by: wellidesigns on October 10, 2008, 08:10:08 AM
I'd love seeing some vineyards, as this is such a typical french thing


Title: Re: Requests for new tiles
Post by: Novelty on October 10, 2008, 01:29:39 PM
I'd love seeing some vineyards, as this is such a typical french thing
I'd like to see some too, but I'm at the moment in the middle of forests and I don't want to be in the middle of 2 things.  Also I'll need to keep an eye out for a vineyard image I can "steal" or find the time to draw something in the same style as Carcassonne and either one of those would take some time.  I'll keep the idea in mind, but I hope you understand and accept my apologies for why I can't entertain this request right now.  I will definately try to do so in the future, perhaps when I have more time!


Title: Re: Requests for new tiles
Post by: wellidesigns on October 10, 2008, 01:33:32 PM
I will try to make some myself, I am pretty handy in photoshop.
just don't have a good scanner !!!


Title: Re: Requests for new tiles
Post by: Novelty on October 10, 2008, 01:36:00 PM
I would say go for it!  Just download the tile images from Boardgamegeek.com if you don't have a good scanner (make sure you credit the people!).  The Abbey and Mayor and Graf, Koenig and Kulstatten tile images there are some of the best.


Title: Re: Requests for new tiles
Post by: wellidesigns on October 13, 2008, 07:06:12 AM
perhaps also some lavendar fields as well. Gives a nice purple touch to the game.


Title: Re: Requests for new tiles
Post by: Novelty on October 13, 2008, 07:08:42 AM
I would have thought that the vineyards with grapes will have a purple touch?


Title: Re: Requests for new tiles
Post by: koolkat on October 14, 2008, 05:50:08 PM
All these are nice tiles. So I purpose: Why don't we get a new expansion with no particular theme, but just with some extra new tiles with new configurations such as these? Or would that be a problem for future themed expansions?


Title: Re: Requests for new tiles
Post by: Novelty on October 14, 2008, 11:26:48 PM
If you just want new tiles, with no new rules, then you don't need an expansion.  It's up to you which of the tiles you want to use, so you can download what you like and make those into tiles.


Title: Re: Requests for new tiles
Post by: mathguy89 on November 29, 2008, 04:14:46 AM
I'm not sure if something like this has been done, I'm pretty sure it doesn't exist in the official tiles.
    C
R       R
    F

with the roads both being dead ends.  It might be a huge farm extender, but maybe we can see what the reaction is.  Also the same thing except have a city cap instead of the field.


Title: Re: Requests for new tiles
Post by: Novelty on November 29, 2008, 07:36:10 AM
Here you go... if you could request another 11 more (12 total) and I'll template it up as a PDF.

Edit:Tile removed - included in mathguy89 expansion


Title: Re: Requests for new tiles
Post by: Novelty on November 29, 2008, 07:40:17 AM
Just because I was sorta inspired, here's a second farm extender tile... these are easy to do :)

Edit: Tile removed - included in mathguy89 expansion


Title: Re: Requests for new tiles
Post by: mathguy89 on November 29, 2008, 09:50:53 AM
Thanks Novelty, those look awesome.

I've always liked the tile from P&D with the C - F- C-C and the cloister in it.  Maybe you could do some tiles that incorporate cloisters/cult into cities.

    R
C       C
     F
with the city connected one with a cult and another with a cloister.  Maybe a C-C-C-F all connected city with a cult in it.

Perhaps this is crazy but what about a tile that goes

    R
C      C
    R

but has the roads tunnel under a city that bridges over so that the field is continuous.  Just some random ideas that have been coming to me.  Take them or leave them.


Title: Re: Requests for new tiles
Post by: Novelty on November 29, 2008, 10:40:43 AM
Do you mean this CFCC from P&D (without the dragon icon below of course)

Edit: Tile removed - included in mathguy89 expansion


Title: Re: Requests for new tiles
Post by: Novelty on November 29, 2008, 10:46:02 AM
Here's the one with the road:


Title: Re: Requests for new tiles
Post by: Lardarse on November 29, 2008, 11:31:21 AM
    R
C       C
     F
with the city connected one with a cult and another with a cloister.
You mean with the city as a bridge going over the road, and not splitting the farm? That's in the Treasure Hunt expansion. Tile 14.

When I saw the blank tiles in CS&C, my first thought was an FFSS tile, with a shrine in it, but with the river curling around the shrine (sketch available on request). However, I don't know how feasible it would be to make that tile look good, nor am I sure if it will ever happen, after seeing the exact tile (but with the shrine outside of the river) in one of the Fishermen tile pages (fishmen3.pdf).

As for farm extenders, how about doing something interesting involving a CRRF tile? Traditionally, this shape hasn't received nearly as much love as CFRR, so it would be nice to give it something new, without making a "left handed" version. Maybe something like the attached image, perhaps?


Title: Re: Requests for new tiles
Post by: Novelty on November 29, 2008, 02:26:26 PM
Lardarse, just because a tile has already been made, but it's not in your vision doesn't mean that it can't be remade again to be the way you want it.  I'll queue up your tiles to be rendered after I finish mathguy's request... right now I'm still on his cult and cloisters.  Here's the cult place on the same 2 tiles posted above.  I'm going to work on the butterfly city tile next followed by the tunnel/bridge tile (that sounds interesting) and then I'll attempt the shrine river tile.

Edit: Image removed.


Title: Re: Requests for new tiles
Post by: Novelty on November 29, 2008, 02:34:46 PM
Here's the bowtie city with a cloister and a shrine.  I removed the road from the shrine just to differentiate the 2.  That's 8 tiles Mathguy, and the tunnel will make 9 tiles.  3 more and you get a sheet :)

Edit: Image removed.


Title: Re: Requests for new tiles
Post by: Novelty on November 29, 2008, 02:47:00 PM
I think this is the last tile that mathguy wanted me to make... if I got any wrong, well please let me know.  I also threw in an extra tile with the tunnel since we hardly get that pointy city section... so that makes it 10.  2 more and we can add the sheet to the completed expansions section :)

Edit: Images removed.


Title: Re: Requests for new tiles
Post by: Novelty on November 29, 2008, 03:18:53 PM
Phew that was a long one (check the time I posted the last post and this one).  Here's 2 for LardArse as requested by him.  Well, if you request for 10 more, I'll put it on a pdf sheet for you as well, Lardy.

Edit: Image removed.


Title: Re: Requests for new tiles
Post by: mathguy89 on November 29, 2008, 04:52:38 PM
Novelty - great work, thanks so much for all the time you devote to this.

I know its a widely used set-up of
    C
R      R
    R
but could you do that with the pointy city.  Maybe have two of those roads connecting to each other and touching the wall of the city. 

And to make 12 - how about a cathedral in the middle of the tile with Roads on all for sides, with the top and left roads connected; right and bottom just leading to the cloister and ending.

Thanks again


Title: Re: Requests for new tiles
Post by: Novelty on November 29, 2008, 04:57:04 PM
And to make 12 - how about a cathedral in the middle of the tile with Roads on all for sides, with the top and left roads connected; right and bottom just leading to the cloister and ending.
A Cathedral?  What use would it be?  It would never be in a city if there are roads on all 4 sides...

Edit: I presume you mean Cloister instead of Cathedral, which is what I've done.  I don't think I can fit the curve of the road with that "pointy city" segment as you call it, so it's just 3 separate roads.  Here's the pdf file (http://www.dukenostalgia.com/junk/mathguy89.pdf) and it's added to the Completed Variants (http://www.carcassonnecentral.com/forum/index.php?topic=479.0) list.

Edit2: Also, please feel free to continue to post your ideas... I can always create a second sheet or something if there are enough tiles.  Everyone else is also free to post.


Title: Re: Requests for new tiles
Post by: Lardarse on November 29, 2008, 08:38:49 PM
Lardarse, just because a tile has already been made, but it's not in your vision doesn't mean that it can't be remade again to be the way you want it.
Nice to know. And wow, that shrine looks so cool! And... I don't know about my vision, but I am thinking about something where the positioning of objects on a tile in relation to a road or river may be important. Maybe something I'm working on, perhaps? ;)

The other tile wasn't quite what I had in mind, however. The intention was that the 2 roads would end in inns (hence the filename). Admittedly, the blue and red things only look slightly like inns, but I don't know if it would look as good to have the roads end in nowhere and have an inn next to them. You may need to play with the road directions to pull this one off. Maybe have the south road bend to the left a little, so that there's room for the inn on that side. I was also thinking that it might be useful for the farm extender tile page.

But if we're talking aboout evil roads... how about an RRRR roundabout with an inn in the middle?


Title: Re: Requests for new tiles
Post by: koolkat on November 30, 2008, 12:08:59 AM
Well... I read this thread with some more attention and I found it useful for me because I'm looking for new tile configurations and here we can get some. Thanks to the participants...


Title: Re: Requests for new tiles
Post by: Novelty on November 30, 2008, 04:32:27 AM
Lardarse, those inns are big... I don't think I can fit in 2 inns onto a tile even with rearranging the road, simply because the road has to end where it ends to connect to the other tiles.  I can play around and try, but I don't think I will be successful.

Edit: I can't fit the Inn in the roundabout (I've gotta get an image from the Catapult for the roundabout there), so here's one by the side.  I'll try and see if I can fit the inn into the Catapult roundabout.

Edit: Image removed.


Title: Re: Requests for new tiles
Post by: Novelty on November 30, 2008, 05:01:52 AM
OK, I finally managed to jiggle all the graphics into one tile.  Here's the 2 Inns on 2 roads that you requested.

Edit: Image removed.


Title: Re: Requests for new tiles
Post by: Novelty on November 30, 2008, 05:32:29 AM
This wasn't as difficult as I thought... Inn inside roundabout.  That is tile #5 if you are counting.  7 more and it gets a sheet :)


Title: Re: Requests for new tiles
Post by: Lardarse on December 01, 2008, 03:19:37 AM
I am liking that pub roundabout. Looks more like a Carcassonne tile then the A&M roundabouts, in terms of the roads being slightly bendy and not completely straight, which the A&M roundabout doesn't quite capture.

I also like the two inns tile. I think you maybe misunderstood what I meant when I said that you might have to bend it. I was thinking a sharp corner as in the south edge of the first 2 tiles of the middle row of this image from A&M (http://www.boardgamegeek.com/image/289685). But you made it work anyway. No wonder everyone is asking you to do their tile art!

But I'll pass on the PDF until I have a working colour printer, which knowing my luck with printers, isn't going to be any time soon...


Title: Re: Requests for new tiles
Post by: Novelty on December 01, 2008, 08:24:01 AM
I think you maybe misunderstood what I meant when I said that you might have to bend it.
I didn't misunderstand you, but even with the bending, it would have been a squeeze to fit in the inns and the lakes.  Anyways I'm glad you like them.


Title: Re: Requests for new tiles
Post by: kjamma4 on December 01, 2008, 10:34:38 PM
New to this board - my apologies if this has been covered elsewhere (and if so, a link would be great!!!)

My number one request would be the City of Carcassonne (from The Count) done as a single tile.


Title: Re: Requests for new tiles
Post by: Deatheux on December 02, 2008, 12:14:42 AM
New to this board - my apologies if this has been covered elsewhere (and if so, a link would be great!!!)

My number on request would be the City of Carcassonne (from The Count) done as a single tile.

that would be real nice!


Title: Re: Requests for new tiles
Post by: koolkat on December 02, 2008, 11:22:15 PM
It's not a brand new idea, but may be effective!


Title: Re: Requests for new tiles
Post by: Gantry on December 03, 2008, 12:09:13 AM
I'll be getting the downloads section caught up in the coming week or so, sorry for the absence


Title: Re: Requests for new tiles
Post by: koolkat on December 03, 2008, 12:44:32 AM
WOW! One of my favorites! Please do!


Title: Re: Requests for new tiles
Post by: mathguy89 on December 03, 2008, 04:01:48 AM
Novelty, your skills are much appreciated.
No rush on these, but I thought up a few more that might be interesting.

Road on all sides, 3 of them in a roundabout style with a 4th only going 1/4 of the way in so as to only create 3 separate farms, as opposed to 4.
Perhaps 2 copies of that, one with an inn on the roundabout, one without. 

Also how about a tile that has 4 separate city caps, but no farmland in the middle. 
And perhaps a cult with 4 roads leading away from it.

In keeping with part of the theme from my first set - how about three different tiles each with a city cap, and one partial road - so as to extend the farm around. 

So
   C         C         C         
R     F   F    F     F   R
   F          R         F

and maybe two tiles each with 2 roads in the same style

   C        C
R    F    F   R
   R        R

Thanks so much - I'll try to think up some more to get to a set of 12


Title: Re: Requests for new tiles
Post by: Novelty on December 03, 2008, 01:41:10 PM
Mathguy, I'm a bit busy for the next week or 2 to do custom tiles, so I guess they'll have to wait.  Would you mind if I sneak in a Winter version of the tiles or two into the set though?


Title: Re: Requests for new tiles
Post by: kjamma4 on December 03, 2008, 02:38:29 PM
This falls in the category of "Gee, if you had all the time in the world, could you make these?" so no worries if you continue the great playing tiles as always.

When we play using Traders & Builders, we generally have a clear victor early on as to who will get the points for each of the trade goods. Rather than keep a bunch of little counters in front of that person, it would be nice to have three tiles similar to and the same size as the King and Robber Baron tiles to indicate the Chief Wine Trader, the Chief Grain Trader, and the Chief Cloth Trader.

Again, nice but most of the other suggestions pending would probably be a better use of your time.

Thanks.


Title: Re: Requests for new tiles
Post by: Novelty on December 03, 2008, 02:52:28 PM
Chief Wine Trader, the Chief Grain Trader, and the Chief Cloth Trader.
Great idea, but probably not possible from me because I'm not that great an artist.  Well, I will keep this in mind if I come across the right image that I can use for these tiles...

Edit: That is a good idea about the City of Carcassonne!  Here is the PDF (http://www.dukenostalgia.com/junk/coc.pdf).  Enjoy.


Title: Re: Requests for new tiles
Post by: mathguy89 on December 03, 2008, 04:48:48 PM
Would you mind if I sneak in a Winter version of the tiles or two into the set though?
No problem, that actually sounds really good.
I understand that people are busy, I'm swamped with school work and finals for the next two and a half weeks, so I'm not complaining.  I just wanted to get things set up in a cue.

Thanks again


Title: Re: Requests for new tiles
Post by: kjamma4 on December 03, 2008, 06:04:13 PM
That is a good idea about the City of Carcassonne!  Here is the PDF (http://www.dukenostalgia.com/junk/coc.pdf).  Enjoy.

Wow!!!

Outstanding!!!

Thanks!!!


Title: Re: Requests for new tiles
Post by: Novelty on December 06, 2008, 05:24:11 AM
Two more tiles, mathguy, to get 12.  Here's the 4roads shrine and the no farm city:


Title: Re: Requests for new tiles
Post by: mathguy89 on December 06, 2008, 05:58:43 AM
Novelty, I have to say that the 4 way city cap is a great piece of artwork.  Could you throw an inn on one of the road segments on the cult tile, call that the 11th.

I'm thinking of something like a

     R
R       S
     S         

with a cult in the middle if that's do-able.  If not I'll try to think up something else.


Title: Re: Requests for new tiles
Post by: Novelty on December 06, 2008, 06:04:00 AM
The inn on the cult tile might not be possible, as it would be confusing which section of the road the inn is on.  The RRSS should be fine - but do you want the road to be continuous or to end in huts?


Title: Re: Requests for new tiles
Post by: mathguy89 on December 06, 2008, 06:17:59 AM
Let's have the roads end in huts for that tile. 

Scratch the inn - can you do two curved roads - one from top to left, the other from bottom to right, with a cult in the middle?


Title: Re: Requests for new tiles
Post by: koolkat on December 06, 2008, 10:20:15 PM
Novelty, is the 4-way city tile a CCCC tile type?


Title: Re: Requests for new tiles
Post by: mathguy89 on December 06, 2008, 10:59:28 PM
Koolkat- from what I requested it is a CCCC, but none of the cities are actually connected.  Consider it the same as the 4 cap space with the grass in the middle, except you can't throw up to a 12 point farmer in there.


Title: Re: Requests for new tiles
Post by: koolkat on December 06, 2008, 11:19:14 PM
I got the point, thanks. It's really something new. 5 stars! But the top is not closed, is it?


Title: Re: Requests for new tiles
Post by: Novelty on December 07, 2008, 01:43:48 AM
It is surrounded by walls, so it functions like any other cap.


Title: Re: Requests for new tiles
Post by: Novelty on December 07, 2008, 04:47:27 PM
Let's have the roads end in huts for that tile. 

Scratch the inn - can you do two curved roads - one from top to left, the other from bottom to right, with a cult in the middle?
Would you mind if I change one of those to a cloister instead?  I'm trying to keep the cloister and shrine numbers balanced.


Title: Re: Requests for new tiles
Post by: kjamma4 on December 07, 2008, 07:11:03 PM
Not a tile but....

I would like to see a little "character sheet" upon which you set your non-deployed meeples during the game. There would be outlines of all the meeple types where you could set your pieces and also an area for captured prisoners.

On a similar note, I know I saw little pictures of the various meeple types to be used when designing variants. Can someone give me the link to that?

Thanks.


Title: Re: Requests for new tiles
Post by: Joff on December 07, 2008, 07:18:47 PM
On a similar note, I know I saw little pictures of the various meeple types to be used when designing variants. Can someone give me the link to that?

Where possible I use Oskar Lindqvist's PNG pictures when compiling rules documentation for my expansions/variants. Download link here: http://www.boardgamegeek.com/file/info/27469 (http://www.boardgamegeek.com/file/info/27469)


Title: Re: Requests for new tiles
Post by: kjamma4 on December 07, 2008, 07:42:36 PM
On a similar note, I know I saw little pictures of the various meeple types to be used when designing variants. Can someone give me the link to that?

Where possible I use Oskar Lindqvist's PNG pictures when compiling rules documentation for my expansions/variants. Download link here: http://www.boardgamegeek.com/file/info/27469 (http://www.boardgamegeek.com/file/info/27469)

That's the one. Thanks!!!!


Title: Re: Requests for new tiles
Post by: mathguy89 on December 07, 2008, 08:57:21 PM
Would you mind if I change one of those to a cloister instead?  I'm trying to keep the cloister and shrine numbers balanced.

Go for it, not going to be way too picky in things.


Title: Re: Requests for new tiles
Post by: koolkat on December 08, 2008, 12:21:18 AM
Sorry to insist, Novelty, but the tile I mentioned doesn't have any walls on the top side (north).


Title: Re: Requests for new tiles
Post by: Novelty on December 08, 2008, 12:29:00 AM
It has walls from the other 3 sides.


Title: Re: Requests for new tiles
Post by: koolkat on December 08, 2008, 12:35:05 AM
So the city isn't closed with only this tile. But it can only grow up north, right?


Title: Re: Requests for new tiles
Post by: Novelty on December 08, 2008, 12:37:06 AM
No, they are all "caps".  And the top can only grow to the top.


Title: Re: Requests for new tiles
Post by: scotty13 on December 08, 2008, 03:58:11 AM
I love all the tiles you come up with, wish I knew how to do it myself.
I have a request for a couple tiles with both the volcano and dragon symbol on them.
C,C,F,F     C,F,R,R    or whatever you like.
I think it would be cool to move the dragon and have him start munchin all at once.
Thanks


Title: Re: Requests for new tiles
Post by: Novelty on December 08, 2008, 04:09:18 AM
scotty, cool idea.  I'll queue you up after mathguy's tiles and my own Oz tiles.


Title: Re: Requests for new tiles
Post by: scotty13 on December 08, 2008, 05:22:15 AM
right on, thanks alot. ;D


Title: Re: Requests for new tiles
Post by: mathguy89 on December 08, 2008, 05:29:09 AM
scotty - I like those ideas.  I don't get to play P&D much, but those would certainly add interesting game dynamics.


Title: Re: Requests for new tiles
Post by: Novelty on December 17, 2008, 11:53:09 AM
Here you go mathguy.  I'm calling it the Mathguy 2008 (http://www.carcassonnecentral.com/images/download/expansions/mathguy2008.pdf) expansion :)  This is the first time I've used PDF redirect as recommended by Gantry... does it look any different than usual?

Next up is 2 more tiles for Oz, then I'll get to your tiles scotty.  Sorry about the wait.  And for those keeping track, after that, I'll be working on the rules for Oz with the wizard sometime over the weekend.


Title: Re: Requests for new tiles
Post by: scotty13 on December 17, 2008, 02:07:11 PM
No worries.  I see that you've been busy with other stuff.


Title: Re: Requests for new tiles
Post by: wicke on December 17, 2008, 04:26:54 PM
I don't have 12 tiles at the moment so I start with three.

1. A new tile 6 for Carcassonne City. The buildings below the cathedral made into a prison, with six dots or something, for the expansion Prison by Kevin Graham.
This tile could also be drawn on the 12section tile that you made for kjamma4

2. The Avignon City tile, with Avignon on a sign or flag. Best would be to have a tile with the configuration CCSR (but I could also use one extra Avignon tile with CCRR to use for play without fishermen)

3. A Fishmonger tile, but if you come up with a better image and a better name, I’m all for it

You will get additional info about these tiles, on email


Title: Re: Requests for new tiles
Post by: Novelty on December 17, 2008, 04:39:00 PM
You don't need to give me 12 tiles at one go.  Just post what you come up with here and when I get to 12, I'll PDF them for you.  If the tiles you want are for a custom fan-made expansion, then obviously it will go there and you don't need 12.  I'll queue you after scotty13, wicke.


Title: Re: Requests for new tiles
Post by: mathguy89 on December 17, 2008, 06:47:12 PM
Novelty, thanks again. 

Everything looks similar to the previous ones in terms of formatting. 

Now to get through 3 more finals, get home, and make the tiles.


Title: Re: Requests for new tiles
Post by: Novelty on December 19, 2008, 05:32:49 PM
Well, I've finished my Oz tiles, so here are scotty's 2 tiles.  10 more to go before you get a sheet, scotty.

Next up, template the Oz rules including the purple wizard, and to get wicke's Avignon tile up, then the prison.  Wicke - your fishmonger tile, who's the artist of that image, and can you provide me a copy of that image to make into a tile?  Thanks.

Everyone else, please feel free to keep the suggestions flowing.  I'll get to your tile when I get the time, I promise, but you have to make sure your instructions are clear to me.

Edit: Image removed.


Title: Re: Requests for new tiles
Post by: koolkat on December 19, 2008, 06:24:42 PM
With this dragon/volcano tiles can we choose from bringing dragon to the tile / move the dragon 6 tiles? Or what must it be done?


Title: Re: Requests for new tiles
Post by: Novelty on December 19, 2008, 06:25:33 PM
With this dragon/volcano tiles can we choose from bringing dragon to the tile / move the dragon 6 tiles? Or what must it be done?
I believe that is what scotty13 wanted.  You'll have to ask him to clarify your question, or you can just read what he posted above.


Title: Re: Requests for new tiles
Post by: scotty13 on December 19, 2008, 07:52:36 PM
Those are awsome Novelty.  Thanks alot.  These will be going on my 2 blanks.

My idea for the tiles was to be able to move the dragon to a new location, and start the dragon movement of 6 tiles.


Title: Re: Requests for new tiles
Post by: koolkat on December 19, 2008, 09:51:18 PM
Nice naughty idea! ;)


Title: Re: Requests for new tiles
Post by: Novelty on December 20, 2008, 05:36:56 AM
Those are awsome Novelty.  Thanks alot.  These will be going on my 2 blanks.
Erm... those tiles are not suitable for printing!  How about I just make a few more double icon tiles, merge those with Lardarse's 5 tiles and create a sheet for you?

Here you go: Perky Dragon & Taverns (http://www.carcassonnecentral.com/images/download/expansions/perkydragon.pdf)


Title: Re: Requests for new tiles
Post by: Deatheux on December 20, 2008, 05:50:06 AM
for the siege tiles, can you please add the monk symbol to easily find the cities in conflicts?


Title: Re: Requests for new tiles
Post by: Novelty on December 20, 2008, 06:06:55 AM
Deatheux, I can, I'll put you in the queue after wicke.


Title: Re: Requests for new tiles
Post by: Joff on December 20, 2008, 07:03:15 AM
My idea for the tiles was to be able to move the dragon to a new location, and start the dragon movement of 6 tiles.

I like that idea. They would be great when using P&D or Dual Dragon. I certainly would like to pick the tile that allowed me to place a dragon and then immediately invoke the Dragon movement. Well done. This needs a short rules supplement also.

Here you go: Perky Dragon & Taverns (http://www.carcassonnecentral.com/images/download/expansions/perkydragon.pdf)

I am getting a 404 error from that link.


Title: Re: Requests for new tiles
Post by: Novelty on December 20, 2008, 07:08:57 AM
I am getting a 404 error from that link.
That's because it's the wrong link.  Oops!  The correct link can be found on the Downloads Page (http://www.carcassonnecentral.com/index.php?option=com_content&task=view&id=49&Itemid=62).  Thanks for tell me Joff.  Merit point for you :)

Edit: And for those too lazy to click that link, you can get the pdf here (http://www.carcassonnecentral.com/images/download/perkydragon.pdf).


Title: Re: Requests for new tiles
Post by: Novelty on December 20, 2008, 08:57:58 AM
2. The Avignon City tile, with Avignon on a sign or flag. Best would be to have a tile with the configuration CCSR (but I could also use one extra Avignon tile with CCRR to use for play without fishermen)

Here are the tiles.  The icon is the papal keys (silver and gold).  I will send it to Joff for the rules.


Title: Re: Requests for new tiles
Post by: Lardarse on December 20, 2008, 01:06:48 PM
How about I just make a few more double icon tiles, merge those with Lardarse's 5 tiles and create a sheet for you?
I was about to say "sounds good to me", but it looks like you read my mind. :)


Title: Re: Requests for new tiles
Post by: Novelty on December 20, 2008, 02:11:56 PM
Lardarse, that way I don't have to keep track of where those files are :)

wicke, I don't think I can merge the prison with Tile 6 of CoC.  How about you just place the prisoner on Tile 1 with a die to track the 6 turns?

Also, I'm still waiting for a bigger and better quality image of your Fishmonger... and if you have permission for it to be used publicly.  Please let me know.

Deatheux, I'm sorry, but I don't have scans with the borders to work with, so I have to recreate them.  I think it doesn't look as good as my usual tiles, but it'll have to do.  Here's the pdf file (http://www.carcassonnecentral.com/images/download/catharsiege.pdf).

That brings me current... at least until wicke provides me the images for his fishmonger.


Title: Re: Requests for new tiles
Post by: scotty13 on December 20, 2008, 03:25:55 PM
Thanks Novelty.

Joff if you want to make some rules for them that would be great.


Title: Re: Requests for new tiles
Post by: Deatheux on December 20, 2008, 05:37:42 PM
Deatheux, I can, I'll put you in the queue after wicke.

thx budd!


Title: Re: Requests for new tiles
Post by: Novelty on December 20, 2008, 06:16:11 PM
thx budd!
In case you missed it, I have already done it and the link is in 2 posts before your post.


Title: Re: Requests for new tiles
Post by: wicke on December 20, 2008, 08:15:47 PM
Thanks Novelty for the Avignon City tiles, excellent.

I found the fishmonger image on the internet, so I don't know who made it.
The image is on the Excel document I sent you, but feel free to do something yourself if you get any ideas.
But it's not that important, the main thing was the Avignon tile, thanks again.

Cheers
.../Wicke


Title: Re: Requests for new tiles
Post by: Novelty on December 21, 2008, 03:57:46 AM
I'm not very keen to make the fishmonger tile then.  We have no permission to use the image.


Title: Re: Requests for new tiles
Post by: Deatheux on December 21, 2008, 05:09:53 AM
thx budd!
In case you missed it, I have already done it and the link is in 2 posts before your post.

of course, i missed it, and STILL miss it, cuz i don't see it anyehsre, SO, sorry, sorry, sorry then, excuse my ignorance and disinvoltarism. the sentence of a lifetime is'nt enough.

thank you! come again!


Title: Re: Requests for new tiles
Post by: Novelty on December 21, 2008, 05:14:00 AM
I bolded it for you in the quote below.  Just put your mouse over the words "pdf file" which you probably didn't notice in the post is in blue instead of black.

Deatheux, I'm sorry, but I don't have scans with the borders to work with, so I have to recreate them.  I think it doesn't look as good as my usual tiles, but it'll have to do.  Here's the pdf file (http://www.carcassonnecentral.com/images/download/catharsiege.pdf).


Title: Re: Requests for new tiles
Post by: Deatheux on December 21, 2008, 05:19:11 AM
thx! kinda hard to find in all this, how to say, tavern!


Title: Re: Requests for new tiles
Post by: meepleater on December 21, 2008, 06:13:18 AM
Could you please try and make some of my tithe barn/ apothecary tiles look more proffessional? (I beleive you already have the file.) I don't mind if you only do four for now...

thanks a lot...


Title: Re: Requests for new tiles
Post by: Novelty on December 21, 2008, 07:15:41 AM
I can easily make all 12 tiles.  Here's an apothecary.  I don't think you need the flag and the actual building from the market for it because that will just complicate the tile.


Title: Re: Requests for new tiles
Post by: Novelty on December 21, 2008, 04:44:38 PM
Deatheux: If you still can't see it, you can get the file from the Public Downloads section of the site under Accessories.

meepleater, the first 2 tithe barns are done!

Edit: Image removed.


Title: Re: Requests for new tiles
Post by: mathguy89 on December 31, 2008, 09:17:14 AM
Novelty - I'm not sure if you have anyone on queue for new tiles, if you do, no problem I can wait.  If you don't I have some ideas.


Title: Re: Requests for new tiles
Post by: Novelty on December 31, 2008, 09:41:36 AM
I'm in the middle of a "new" project, but I can always fit in your tiles if you feed them to me slowly, say 2 or 3 at a time.  Oh and since I know you would like watermarks, I can do those as well!


Title: Re: Requests for new tiles
Post by: mathguy89 on December 31, 2008, 10:08:09 AM
I appreciate everything you're doing here -

let's start with

   C        1. There are two separate cities, traditional cap the the roads both dead end before touching, so that there is one farm
R    R     2. Same tile design except have the right road curve up to the top city then the left road curve to the bottom city, so that there would be 3 distinct farms
   C


Title: Re: Requests for new tiles
Post by: koolkat on December 31, 2008, 10:37:36 AM
WOW. That second tile sounds delicious. I want it, mathguy/Novelty ! :)


Title: Re: Requests for new tiles
Post by: Novelty on December 31, 2008, 02:35:41 PM
What watermark do you want on this, mathguy?


Title: Re: Requests for new tiles
Post by: mathguy89 on December 31, 2008, 10:08:58 PM
I'm open to some suggestions for a watermark, but since it's my 3rd "expansion" maybe go with a Greek gamma symbol. 


Title: Re: Requests for new tiles
Post by: Novelty on January 06, 2009, 07:18:40 AM
I'm probably going back to redo your tiles to make them slightly bigger first.  Do you want the alpha and beta watermarks on those as well?


Title: Re: Requests for new tiles
Post by: mathguy89 on January 06, 2009, 08:27:44 AM
Sure doesn't need to be done seeing as how I did that myself and have already printed them; but others may find it useful.


Title: Re: Requests for new tiles
Post by: Novelty on January 06, 2009, 09:33:36 AM
I tried, and failed.  It's too much work to redo them.  I think I'll leave them and start with the gamma tiles instead.


Title: Re: Requests for new tiles
Post by: mathguy89 on January 06, 2009, 10:10:02 AM
Looking good - I know you're busy, but I'm going to post my next request just so if you have the time you're not waiting on me.

   C         Each city is a cap. Road going between the two cities.
F     F
   C


Title: Re: Requests for new tiles
Post by: koolkat on January 08, 2009, 08:37:51 PM
mathguy, I must say that my friends and I like your tiles a lot like this last one, for example. Very bright, indeed!


Title: Re: Requests for new tiles
Post by: mathguy89 on January 09, 2009, 12:22:49 AM
Thanks koolkat - I appreciate the encouragement.  I have to give a big thanks to Novelty for taking the time to create the tiles. 


Title: Re: Requests for new tiles
Post by: Novelty on January 09, 2009, 12:27:34 AM
Sorry I haven't even worked on the tiles yet.  Between making real tiles and the graphics request and reviewing Joff's rules, my time is gone.  There's never enough time.


Title: Re: Requests for new tiles
Post by: mathguy89 on January 09, 2009, 01:23:52 AM
No problem.  My hands can use the break anyways.  Scissor use gets very painful after a very long time.


Title: Re: Requests for new tiles
Post by: Novelty on January 09, 2009, 09:47:28 AM
I got a pair of good quality Japanese steel scissors.  I'm happy with those!

Anyways, here is the tile that you requested.  I put bushes on the road so that no one can place a meeple there and gain 1 point when placing the tile.  Also, mathguy, what do you think of the gamma watermark?


Title: Re: Requests for new tiles
Post by: mathguy89 on January 09, 2009, 10:20:17 AM
I like the watermark. 
   
2 different tile requests for when you have the time.

   R
R      R         1.All roads dead end before middle.
   R         2. North south for bridge, East West underground tunnel - so there is one field.


Title: Re: Requests for new tiles
Post by: mathguy89 on January 10, 2009, 05:49:23 AM
Thanks again
Last ones I have for now - trying to think up more.  What's my count for a sheet at?

   C            1.3 separate cities- Dead end road before cities
R      C         2.Road makes connections with all 3 cities
   C


Then
   C            1.Separate cities, roads curve without touching cities.
R      C                      2. Separate cities Road curves to touch both cities, such that the wagon could go from to the other.
   R


Title: Re: Requests for new tiles
Post by: Novelty on January 10, 2009, 07:54:02 AM
8 after this.  4 more to go.  You might have to wait a while for me to get the time to make these tiles.


Title: Re: Requests for new tiles
Post by: mathguy89 on January 10, 2009, 04:18:17 PM
No problem on the time.  I've got a new semester of college starting up Monday, so I'm not in a big rush for them.


Title: Re: Requests for new tiles
Post by: koolkat on January 11, 2009, 12:00:33 AM
Tiles are getting more and more interesting.


Title: Re: Requests for new tiles
Post by: Novelty on January 11, 2009, 05:15:34 AM
2. Separate cities Road curves to touch both cities, such that the wagon could go from to the other.
I'm not sure if the wagon can go from one city to another.  It has to go to the road first.  Also, I'm uncertain if the wagon can move from a road to a city (and the reverse) if a road just "touches" a city without actually going to a gate.  Can someone check the CAR and/or the rules forum to see if this has been answered?


Title: Re: Requests for new tiles
Post by: mathguy89 on January 17, 2009, 04:21:17 AM
Whenever you get a chance, and tell me if these exist, I'm pretty sure it's not in the official, but one of the fan-made might have these.

   C
R    R            Continuous road, has a branch to go up to the city for potential wagon movement also a cloister on the tile and
   F               a different tile, same edges, with a cult.



Title: Re: Requests for new tiles
Post by: Novelty on January 17, 2009, 01:17:28 PM
Nope, nothing official or fan-made is like that.  I can't promise you I'll do it soon (it might be if I get the time), but it's in the queue :)  So that brings it up to 10.  Do you want to describe 2 more so that we reach 12 and I can "sheet" it when I get the time?  Thanks.


Title: Re: Requests for new tiles
Post by: Novelty on January 22, 2009, 10:41:18 AM
OK, tiles 9 and 10.  I modified the shrine tile after I made this image, but it's small and hopefully not noticable in this one, so I didn't update this one.


Title: Re: Requests for new tiles
Post by: mathguy89 on January 22, 2009, 09:46:48 PM
so for 11 and 12 can we do the same tiles as 9 and 10 except with the cult losing the bottom road, and the cloister losing the top road?  And then I think that makes the set.


Title: Re: Requests for new tiles
Post by: Novelty on January 23, 2009, 12:51:49 PM
Done.  Head over to public downloads to get Mathguy gamma!

I look forward to Delta, maybe during Spring break, but hopefully earlier :)  And maybe delta, should contain mostly river tiles!!!


Title: Re: Requests for new tiles
Post by: mathguy89 on January 24, 2009, 12:37:38 AM
River tiles, now that's an idea.  We will see what happens.  I'll probably write out my ideas, and most ready to go at once if I get there.


Title: Re: Requests for new tiles
Post by: meepleater on January 24, 2009, 01:03:54 AM
Hi novelty, just wondering if you could do a few well tiles? I have a few ideas (you can use the well from A&M).
1. Three-way road with well in centre (like A&M)
2. Four-way road with well in centre
3. FRFR straight road with well
4. FFRR curved road with well

I know you're busy, but when you get the time...


Title: Re: Requests for new tiles
Post by: Novelty on January 24, 2009, 02:23:20 PM
1. Three-way road with well in centre (like A&M)
I'm not sure what you want me to do here?  Copy the tile from A&M?

2. Four-way road with well in centre
Check out the Winter 2008 expansion.


Title: Re: Requests for new tiles
Post by: meepleater on January 24, 2009, 11:03:57 PM
Quote
I'm not sure what you want me to do here?  Copy the tile from A&M?

Remove the watermark..

Quote
Check out the Winter 2008 expansion.

Ok... well, if you could do another two, maybe try a RRFF curved road with two wells, and a RFRF straight road with two wells...

I'm hoping to eventually make a sheet of tiles here...


Title: Re: Requests for new tiles
Post by: meepleater on January 31, 2009, 09:54:29 AM
If you have any more time,
5. FRFR straight road with 2 wells
6. FFRR curved road with 2 wells
EDIT: Oh whoops I mentioned these in my previous post
7. RFFF road ending in roundabout thing with well in centre (I guess the roundabout isn't important but it would look better IMHO)

As for the four way roundabout, could you add a second well somewhere by one of the roads so that it has two wells instead of one?

Also, maybe possibly duplicate tiles 3 and 4 from my previous posts? I think that's 9 by now...


Title: Re: Requests for new tiles
Post by: Novelty on January 31, 2009, 11:41:32 AM
A, I'll get to those tiles after I finish working on the tiles for Fairy Tales.  Might take a while.  Meanwhile, pls continue to post until you get up to 12 (or 15)


Title: Re: Requests for new tiles
Post by: meepleater on January 31, 2009, 10:46:09 PM
Okay...
(in all of my descriptions, imagine the city ending is on top)
10. CFFR a road ending at a roundabout thing (once again, unessential but would look cool) with a well, in front of a city ending piece, the field would go around the roundabout so there is one big field.
11. CRRF a city ending with one road going from the bottom to the top entering the city and the other going over a bridge ending at a house (so a mirror image of the one in T&B) but instead of ending at the house it could end in a roundabout with a well.
12. CRRR a city ending with two roads, one going from left to right over a bridge, the other going from the bottom to the city under the bridge. This time the road going under the bridge could have a well on it. If you have trouble imagining the road ending in a roundabout thing I've got some very dodgy tile drafts that show that if you want to see them...

And that brings it up to 12 tiles. Could you possibly do a watermark? Maybe a sillhouette (if that's spelt right) of a well?

Thanks a lot for all of this! I will type up a draft rules (unformatted or anything) and e-mail it to you if you want to do them.


Title: Re: Requests for new tiles
Post by: Novelty on February 08, 2009, 03:47:53 PM
All of meepleater's Wells tiles will be shown in the Wells (http://www.carcassonnecentral.com/forum/index.php?topic=727.0) Variant Worskhop thread.


Title: Re: Requests for new tiles
Post by: ShadowP68 on February 14, 2009, 05:06:49 AM
I somewhat new here, Been reading all the posts that has been keeping me busy. Love all the different tiles that everybody has been coming up with, wish I had the talent to create some tiles.

Any way I have a thought on some tiles but I don't know if people would like them or that they would look good when created. My thoughts are adding water fall to the rivers and lakes. this would stop the fisherman from continuing on the river but wouldn't be able to take his fisherman off because the river isn't done yet. Also have some lakes have the river continue  through them.

Just my two cents worth.


Title: Re: Requests for new tiles
Post by: Joff on February 14, 2009, 08:27:28 AM
I somewhat new here, Been reading all the posts that has been keeping me busy. Love all the different tiles that everybody has been coming up with, wish I had the talent to create some tiles.

Any way I have a thought on some tiles but I don't know if people would like them or that they would look good when created. My thoughts are adding water fall to the rivers and lakes. this would stop the fisherman from continuing on the river but wouldn't be able to take his fisherman off because the river isn't done yet. Also have some lakes have the river continue  through them.

Welcome to Carcassonne Central.

You might not have the talent to actually create tiles, but your idea is an excellent one! Adding a waterfall, as well as being an interesting feature on the river, is a great way to stop the fisherman fishing past it but preventing the player taking the fisherman back.


Title: Re: Requests for new tiles
Post by: Novelty on February 14, 2009, 10:40:09 AM
Welcome from me as well.  Yes, waterfalls are a nice idea, and I've actually seen someone else make the tile here and used it as their avatar but I can't remember who it was (perhaps it was hester...).


Title: Re: Requests for new tiles
Post by: meepleater on February 15, 2009, 12:59:35 AM
Would that be permanently stuck on the river or you have to finish the river past the waterfall?


Title: Re: Requests for new tiles
Post by: Joff on February 15, 2009, 02:06:58 AM
I would imagine that the waterfall would form part of the river, but not completely end the river. The river would have to be completed in the normal way, and only then would any fisherman be able to be returned to the player, but they would not be able to fish past the waterfall.


Title: Re: Requests for new tiles
Post by: Novelty on February 15, 2009, 02:13:04 AM
Heh, I have no idea what the waterfall rules are.  And why stop at waterfalls?  There could be rapids, maybe even things like gorges...


Title: Re: Requests for new tiles
Post by: ShadowP68 on February 15, 2009, 05:34:57 AM
Would that be permanently stuck on the river or you have to finish the river past the waterfall?
You would have to finish the river past the water fall.

Heh, I have no idea what the waterfall rules are.  And why stop at waterfalls?  There could be rapids, maybe even things like gorges...

Rapids sound like a good Idea. Maybe the rapids could increase the value of the river for the person who has there fisherman on the river.

So far there is no set rules for the waterfalls. they are sort of revolving from this thread. All suggests are welcome. If there is enough interest, maybe a new thread needs to be created for Waterfalls and Rapids?


Title: Re: Requests for new tiles
Post by: Joff on February 15, 2009, 07:21:09 AM
So far there is no set rules for the waterfalls. they are sort of revolving from this thread. All suggests are welcome. If there is enough interest, maybe a new thread needs to be created for Waterfalls and Rapids?

Perhaps you should start this in the Variant Workshop. I think the idea warrants it :)


Title: Re: Requests for new tiles
Post by: hester on February 15, 2009, 01:21:03 PM
Welcome from me as well.  Yes, waterfalls are a nice idea, and I've actually seen someone else make the tile here and used it as their avatar but I can't remember who it was (perhaps it was hester...).

Yep, that was me. I abondoned the idea of actually using it in play though because it somehow looks "wrong", especially if you put two of them next to each other. It's like the landscape is going up and down arbitrarily, which is made even worse if one of the falls is turned sideways or upside down.

(http://geocities.com/hester4418/carcassonne/waterfall2.jpg)

(http://geocities.com/hester4418/carcassonne/waterfall3.jpg)



Title: Re: Requests for new tiles
Post by: Novelty on February 15, 2009, 02:20:24 PM
Thanks for the pictures, hester!


Title: Re: Requests for new tiles
Post by: ShadowP68 on February 15, 2009, 05:55:05 PM
Hester, Those tiles look great. There should some that are go 90 degrees, some that are at the branchoffs, and some that go right into the lake. I was also thinking of waterfalls after the lake and continue on as another river.

I also saw tiles of lakes that get placed like cities. Is this a expansion from here or from a link to another site. That one looks kind of interesting.

Another thougt is to add inns next to the river to go with the Inn owners variant.


Title: Re: Requests for new tiles
Post by: bufferm44 on February 17, 2009, 11:47:55 PM

Yep, that was me. I abondoned the idea of actually using it in play though because it somehow looks "wrong", especially if you put two of them next to each other. It's like the landscape is going up and down arbitrarily, which is made even worse if one of the falls is turned sideways or upside down.


Hey, but they look great! Is there a version for being printed somewhere? I like it :-)


Title: Re: Requests for new tiles
Post by: Novelty on February 19, 2009, 11:09:05 AM
The river tiles (without the waterfalls) are from mehrfluss or the Neue Flusskarten download from HiG's former fan-made site.  You can still download the tiles from HiG Downloads (http://www.carcassonnecentral.com/index.php?option=com_content&task=view&id=51&Itemid=65).

The waterfall tiles are by Hester.  You will have to get them from her :)


Title: Re: Requests for new tiles
Post by: meepleater on March 20, 2009, 06:25:36 AM
I know you're busy, but if you have the time, I was thinking of a sequal to the wells expansion... here are some more ideas

1. CRFR A city end, with a road going past. the road has a roundabout (with a well) with one branch entering the city (for wagon and trading posts expansions)
2. CFRR A city end with a curved road similar roundabout and well as above
3. CRRF same as above, yet road curves other way
4.RFRF straight road with inn and well

nothing urgent, just when you have the time...
thanks!


Title: Re: Requests for new tiles
Post by: CKorfmann on April 11, 2009, 07:24:09 PM
Can I make a request of the Worm Hole tiles?  I think my wife would be very happy to see them made.


Title: Re: Requests for new tiles
Post by: Novelty on April 12, 2009, 04:38:06 AM
Can I make a request of the Worm Hole tiles?  I think my wife would be very happy to see them made.
You'll need to give me a description or better still, supply me with an image I can use to create the tile


Title: Re: Requests for new tiles
Post by: CKorfmann on April 12, 2009, 05:15:00 AM
I'll have to see what I can come up with...

Is there anything you can use here?
http://www.dorlingkindersley-uk.co.uk/nf/ClipArt/Image/0,,239051_1584408_,00.html
http://www.fotosearch.com/photos-images/black-hole.html

I know Apple has one of those tools that lets you swirl a photo.  It is probably a tool elsewhere as well if you don't have an Apple.  If you just want to use two CCCx tiles, or one of those and a CCxx tile, I think that would be best.  If you don't have tool that can do it, perhaps I can ask a friend who does.  In fact, I know just the guy to ask.  Let me know what to do. 


Title: Re: Requests for new tiles
Post by: Novelty on April 12, 2009, 06:08:45 AM
No and no to those images.  I don't even have to look.  You'll need to get permission from the authors to use those images.

Also, a blackhole is a bit scifi for a medieval game such as Carcassonne.  Perhaps you'd need to refine the idea a bit more.  How about magical doorways?


Title: Re: Requests for new tiles
Post by: CKorfmann on April 12, 2009, 06:32:31 PM
Well, I thought there might be some opposition to the worm hole idea, but when you consider the magic portal, it's not that far fetched, I guess.  However, since I anticipated the possibility of some people not buying the idea, I thought of an alternative.  That being a large tunnel with an entrance in a city on each tile.  Both tiles could be any configuration of city, as long as the city section take up most of the tile, with a large picture of a tunnel entrance on it.  For instance: one CCCC tile and one CCFF tile where the city comes to a point between the two farm sides making two fields.  You could also use a CCCR or CCCF tile.

I initially sent you those websites because it said "free clip art" on the page.


Title: Re: Requests for new tiles
Post by: Novelty on April 13, 2009, 12:46:34 AM
There's actually a rather nice tunnel expansion out there (was it solazy?) and I'd rather not encroach into that idea as well.


Title: Re: Requests for new tiles
Post by: CKorfmann on April 13, 2009, 02:54:06 AM
Well, if it is indeed Solazy's expansion you are thinking about, it is quite different.  His tunnel simply goes under a wall from a tower foundation into a city for a thief to steal points from it.  The concept is altogether different and I don't think it would be an encroachment.  If you still don't think this or the wormhole will work, do you have another suggestion for a feature that would accomplish the same thing (i.e. link two seperate cities to score as one)?


Title: Re: Requests for new tiles
Post by: Novelty on April 13, 2009, 03:26:23 AM
I suggested a "Magical doorway" in a previous post.  A tunnel would work, but as I said, it would be encroaching on the concept (if not the actual mechanics) and graphics for solazy's tunnels.


Title: Re: Requests for new tiles
Post by: CKorfmann on April 13, 2009, 04:12:27 AM
I disagree that it is encroaching on either.  The only similarity is the word "tunnel."  The art I have in mind would be completely different from the art on his tile and the function is also completely different. 

A "magical doorway" doesn't seem to be any more or less palatable than a wormhole to me.  It also sounds like it would be too similar to the magic portal. 

Let me see if I can come up with something that is decent.  I've got a guy...  ;)  I'll get back to you on this one.  In the mean time, would you be willing to send me a scan of a typical CCCC tile and a CCCR tile?  Perhaps also a CCFF tile with divided farms, like I described earlier, just for good measure.  Thanks for your input. 


Title: Re: Requests for new tiles
Post by: Novelty on April 13, 2009, 05:45:49 AM
You can get the scans from BGG.  And since I can't read your mind, I guess we just have to agree to disagree.


Title: Re: Requests for new tiles
Post by: meepleater on April 13, 2009, 06:02:13 AM
Question: Why is this board in 'Crafter's Guild'? Isn't this for boxes, holders etc. Shouldn't it be somewhere else?


Title: Re: Requests for new tiles
Post by: Novelty on April 13, 2009, 06:48:07 AM
It's for making tiles.  I guess that's crafting...


Title: Re: Requests for new tiles
Post by: CKorfmann on April 13, 2009, 03:46:06 PM
An illustrated version of something like THIS (http://upload.wikimedia.org/wikipedia/commons/1/10/Gagra_train_tunnel.jpg) is what I had in mind, right in the middle of the city portion of the tile (two tiles) and big enough for everyone to see.  That's really it. 


Title: Re: Requests for new tiles
Post by: Novelty on April 13, 2009, 04:19:02 PM
Ah, that will require me to draw that tunnel/arch/thing onto the tile.  I'm a bit pressed for time at the moment, so I think I'll pass.  Besides, if I draw it, it'll look like the Arc d'Triumph (or however that is spelt - me no speakie francais) instead of a tunnel.


Title: Re: Requests for new tiles
Post by: CKorfmann on April 13, 2009, 04:22:40 PM
That's fine.  It wouldn't have to look just like that.  That's just the kind of thing I was interested in.  If you find time in the future, that would be great.  Thanks.


Title: Re: Requests for new tiles
Post by: Novelty on April 14, 2009, 01:13:49 AM
Time is one thing, skill is another.  I'm not sure I have the skill to do it too.  I'll have to pass.


Title: Re: Requests for new tiles
Post by: Deatheux on May 19, 2009, 11:47:28 PM
can you confirm is this tile has been reported or not...

in P&D there is an CCCF tile with a Cloister AND a "dragon moves" symbol... do you know if this tile has bees "redone" with an Shrine instead??

thx


Title: Re: Requests for new tiles
Post by: Novelty on May 20, 2009, 12:33:19 AM
That one doesn't exist Deatheux.


Title: Re: Requests for new tiles
Post by: Deatheux on May 21, 2009, 11:53:03 PM
That one doesn't exist Deatheux.

may officially ask a request for that very tile??

i think that all "special cloister" tiles shall be done the same way of the shrines, including the dragon symbols, the tower bases, etc... from the other sets.

so if it is possible, Thank you!



Title: Re: Requests for new tiles
Post by: Novelty on May 22, 2009, 12:25:11 AM
Can you list out what are the special cloister tiles please?  Thanks.


Title: Re: Requests for new tiles
Post by: Deatheux on May 22, 2009, 02:40:30 AM
Can you list out what are the special cloister tiles please?  Thanks.

CFFF with dragon egg, cloister in a city...

Tile distribution of P&D : Column #1 3rd tile P. 5/5

p.s. i am not a pro in cpu, so i have no freaking clue about how to paste an PDF selected image on a topic reply...


Title: Re: Requests for new tiles
Post by: Novelty on May 22, 2009, 02:53:39 AM
Deatheux, Only 3 tiles?  Also, can you use the CAR image (with page numbers and which expansions) so that I can easily know which ones you are talking about?  For example:

1. CCCF from P&D, page 76, with the cloister changed to a shrine

Thanks.


Title: Re: Requests for new tiles
Post by: Deatheux on May 22, 2009, 10:27:39 PM
ecactly! thx!!!


Title: Re: Requests for new tiles
Post by: Novelty on May 24, 2009, 03:56:05 AM
Is it only 1 tile that you want, JP?  Or do you want more than 1?


Title: Re: Requests for new tiles
Post by: Deatheux on May 24, 2009, 04:13:05 PM
Is it only 1 tile that you want, JP?  Or do you want more than 1?

only one Nov, i don't want to push the luck, and i wish that RGG/HiG, assure the move and expands with an expansion that will cover all the previous sets(instead of developping in a black hole).

so, please, only that one, and of course, thank you very much!


Title: Re: Requests for new tiles
Post by: Novelty on May 25, 2009, 06:16:17 AM
Here you go!


Title: Re: Requests for new tiles
Post by: Deatheux on May 25, 2009, 11:47:51 PM
DUDE!!! thank you very much!!!

Quote
"Heavy Metal HOT LINE! Hello, HELLO"
-Indorphine


Title: Re: Requests for new tiles
Post by: DasViktor on May 31, 2009, 10:20:58 PM
Novelty,

I would like you to do the artwork for two graveyard tiles (http://www.boardgamegeek.com/image/482513) as seen as an expansion that I offered on BoardGameGeeks.com.

The black boarder around the one graveyard can be the same thickness.

Thanks,
DasViktor



Title: Re: Requests for new tiles
Post by: Novelty on June 01, 2009, 03:42:08 AM
Sure Viktor.  Do you want them to look more or less like that?

(http://images.boardgamegeek.com/images/pic482513_md.jpg)

Also, can I make the black border thickness the same as the abbey border thickness?


Title: Re: Requests for new tiles
Post by: DasViktor on June 01, 2009, 10:05:41 PM
I would like them to look like the typical green tile with head stones on them. You can use the head stone placement unless you got something you think would look better. I did add some shadows to the head stones.

I know it is small work, but if you notice on one of the grave markers, I made a little blue meeple. Ad lib, if you wish.

Yes, if the border could be the same width as that on the Abbey, that would be great. These were just my prototypes. I wish I had more than 2 blank tiles.  :(

Thanks,
Viktor


Title: Re: Requests for new tiles
Post by: Novelty on June 02, 2009, 12:12:04 PM
I wish I had more than 2 blank tiles.  :(
Well, I just bought a copy of Big Box 2 over the weekend, so I suddenly have over a hundred spare tiles for customs :)  I also purchased 2 boxes of Rivers 2 to make river tiles since I was at my FLGS.  I can't wait to get the tiles started.


Title: Re: Requests for new tiles
Post by: DasViktor on June 02, 2009, 09:21:04 PM
Yes, I considered purchasing the Big Box for spares. Dividing the price of the Big Box by total number of tiles, I found it much more cost-effective to purchase the blank tiles that chr15lynn offered. Unfortunately, I haven't heard back from him.


Title: Re: Requests for new tiles
Post by: Novelty on June 07, 2009, 11:54:10 AM
I've started a new thread for the Grim Reaple (http://www.carcassonnecentral.com/forum/index.php?topic=960.0).  Would you mind if I draft out the rules in the Carc Central format and make it available in the public downloads as well?


Title: Re: Requests for new tiles
Post by: DasViktor on June 08, 2009, 04:06:49 AM
That would be fine. Thank you.


Title: Re: Requests for new tiles
Post by: wellidesigns on July 06, 2009, 08:16:29 AM
tiles which should be fun as well
- Blacksmith
- Candle Maker
- butcher
- Weaver
- Pharmacist
can all work with trade good tokens


Title: Re: Requests for new tiles
Post by: meepleater on July 06, 2009, 09:14:26 AM
Sounds interesting, but remember there is already a blacksmith section in the CoC...

And pharmacist? Maybe a herbalist or alchemist...



Title: Re: Requests for new tiles
Post by: theweeplemeeple on June 10, 2011, 02:24:39 PM
Hello,
I have just read through the posts on this forum and the tile ideas are great!
There has been no post on here for around 2 years - is this because it is not possible for new tiles to be requested, or simply because every possible tile has already been created by someone on here?
If someone could give me an answer then I would be greatful, but if not, no worries!
Thanks,
Will


Title: Re: Requests for new tiles
Post by: CKorfmann on June 12, 2011, 01:50:52 PM
I don't think it's so much that every tile has been thought of, but more that the guy who was making them doesn't come around too much anymore.


Title: Re: Requests for new tiles
Post by: Novelty on June 14, 2011, 12:08:35 AM
I'm sure there are more tiles out there that can be made, but the 2 year downtime is probably because the forum was offline for about a year of that.  It has only been up and running for a few months after the last crash.  And yeah Korf, it's a pity that Gantry doesn't come around too much anymore ;)


Title: Re: Requests for new tiles
Post by: Dave on June 15, 2011, 02:38:09 PM
As someone with no tile design skills

If anyone who does, feels like pasting a raised fist or revolution logo on city tiles for my vive la revolution expansion, I would be much obliged.


Title: Re: Requests for new tiles
Post by: Dave on June 16, 2011, 11:42:57 AM
I had an idea for an expansion (cursed Pennant)

the tiles I had in mind were the four quarters of a pennant,
so

top left would be a FCCC with the left city edge being a stone wall.
top right would be the reverse, FCCC with the right city edge being a stone wall.
bottom left would be CCFF but the wall accross the diagonal would be convex rather than concave.
and bottom left would be CFFC and the wall accross the diagonal would be convex rather than concave.

and each would have its quarter of a quarter pennant, in green and yellow

and 4 tokens that would fit together to make a big green and yellow pennant.

could anyone put this together?


Title: Re: Requests for new tiles
Post by: wellidesigns on June 22, 2011, 10:00:38 AM
I would like to see a huge wine-cellar tile (building almost as large as the entire tile) so we can use that together with the vineyards (not thinking about rules here)
and an olive tree orchard + press mills for olive oil
sunflower fields + press mils for sunflower oil + shop to sell sunflower seeds
melon fields

these fields can replace the original green tiles so we can make farming more fun !!

tiles with some wild horses


Title: Re: Requests for new tiles
Post by: neosatan on January 21, 2012, 12:46:38 PM
Don't know if anyone will read this, but I want two tiles. One city-city-city-farm with a cathedral, and onother city-city-city-road with a cathedral. Two cathedral tiles on one mega Carcassonne game is not enough.


Title: Re: Requests for new tiles
Post by: Carcking on January 21, 2012, 04:29:39 PM
Don't know if anyone will read this, but I want two tiles. One city-city-city-farm with a cathedral, and onother city-city-city-road with a cathedral. Two cathedral tiles on one mega Carcassonne game is not enough.

I could do this easily for you but I do not have good quality cathedral tiles to start with.  :-[
Anyone have any good resolution cathedral tiles?


Title: Re: Requests for new tiles
Post by: neosatan on January 21, 2012, 07:28:31 PM
Yep. Got this dane problem. Don't have a food quality cathedral tile. the same request i have for marketplace. But since i don't have food quality Graphics to begin i don't start modifications.


Title: Re: Requests for new tiles
Post by: iszole on January 22, 2012, 07:43:48 PM
I've created the requested tiles. Drop me a mail and I'll send them because it's not possible tu upload here.


Title: Re: Requests for new tiles
Post by: Carcking on January 23, 2012, 11:20:51 AM
I've created the requested tiles. Drop me a mail and I'll send them because it's not possible tu upload here.

If you upload to Mediafire you can post the link here.


Title: Re: Requests for new tiles
Post by: iszole on January 24, 2012, 07:00:45 AM
Here are the links:
http://www.mediafire.com/?4gfy3026qslmcre (http://www.mediafire.com/?4gfy3026qslmcre)
http://www.mediafire.com/?nrcfjn95i7dntwz (http://www.mediafire.com/?nrcfjn95i7dntwz)
http://www.mediafire.com/?5kx7tod2afw8h0h (http://www.mediafire.com/?5kx7tod2afw8h0h)
http://www.mediafire.com/?53bwu15zu49a2l7 (http://www.mediafire.com/?53bwu15zu49a2l7)


Title: Re: Requests for new tiles
Post by: iszole on February 22, 2012, 03:00:01 PM
I've created a 200 point scoring tile.
(http://www.mediafire.com/imgbnc.php/a7484af0a66fe256c85fe0e4140fb1f324aeff4f85c70691391bd3314d2a56184g.jpg) (http://www.mediafire.com/imageview.php?thumb=5&quickkey=50itcjstut06h2f)
http://www.mediafire.com/?50itcjstut06h2f (http://www.mediafire.com/?50itcjstut06h2f)