Requests for new tiles
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Author Topic: Requests for new tiles  (Read 199341 times)
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Novelty
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« Reply #30 on: April 06, 2008, 02:01:40 PM »

If you are printing, wait for the full version that Matt will make available via the downloads section.
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Deatheux
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« Reply #31 on: April 06, 2008, 05:11:04 PM »

ok! thx for the tip!!

let me know when it is ready.
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LCF = 57 + 3!!!

13 man on the field IS a penalty!!!!!(10 yards, automatic 1st down)

A match can never be ended on a defensive penalty!!!
Novelty
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« Reply #32 on: April 06, 2008, 05:29:31 PM »

It's ready.  I'm just waiting for Matt to make it available.  I've already sent him a PM.
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Deatheux
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« Reply #33 on: April 09, 2008, 02:07:16 AM »

any developpement on the version?

can the PDF be sent directly to my e-mail adress??

thx!

Deatheux
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LCF = 57 + 3!!!

13 man on the field IS a penalty!!!!!(10 yards, automatic 1st down)

A match can never be ended on a defensive penalty!!!
Novelty
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« Reply #34 on: April 09, 2008, 07:48:31 AM »

Can you receive a 8MB file?  It's huge.  I'm waiting for Matt to make it available.
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Deatheux
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« Reply #35 on: April 09, 2008, 11:19:53 AM »

8MB!!!??? i'll wait! thx!!
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LCF = 57 + 3!!!

13 man on the field IS a penalty!!!!!(10 yards, automatic 1st down)

A match can never be ended on a defensive penalty!!!
Novelty
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« Reply #36 on: April 12, 2008, 07:21:23 PM »

Well, I was looking through my variant and noticed that I could do with a few more "junctions", so here's 4...



Click on the image to get the bigger version which is scaled for printing.
« Last Edit: April 12, 2008, 07:24:36 PM by Novelty » Logged

Deatheux
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« Reply #37 on: April 13, 2008, 02:56:44 AM »

what i like with te 4 way river is to add the other lake random in the river tiles! really good!

so any developpement for the 100pts board in the DL sector???


nice job!

Deatheux
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LCF = 57 + 3!!!

13 man on the field IS a penalty!!!!!(10 yards, automatic 1st down)

A match can never be ended on a defensive penalty!!!
Novelty
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« Reply #38 on: April 13, 2008, 02:39:06 PM »

so any developpement for the 100pts board in the DL sector???
You'll have to wait for matt on that.  He hasn't posted in a few days, so I'm guessing he's either really busy or out of town or both.
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Deatheux
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« Reply #39 on: April 14, 2008, 11:11:17 PM »

i just print out a archetype of the 100pts board, there is an misprint!!

look at the 40's...

45, 46, 47, 48, 46, 49, 50... a "46" is stuck between the 48 & the 49...

hai!!

Deatheux
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LCF = 57 + 3!!!

13 man on the field IS a penalty!!!!!(10 yards, automatic 1st down)

A match can never be ended on a defensive penalty!!!
Novelty
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« Reply #40 on: April 14, 2008, 11:54:34 PM »

It's fixed in the final version... if Matt decides to host it...
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Scott
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« Reply #41 on: April 15, 2008, 12:29:27 AM »

For my next request, which doesn't need to be done all at once... a set of proper forest tiles that actually match with the stock Carc tiles. There are some tiles in the Big Box that have a clump of trees at a junction which might make good source images for the forest part. As for what the tiles should look like, basically take any city tile (starting with basic Carc) and change the city part to forest.

In the future, some forest tiles could include a wood trade good.
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Novelty
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« Reply #42 on: April 15, 2008, 02:53:58 AM »

Wow, that's asking quite a bit.  It might be faster to actually draw and colour the trees than to use those at the junction.  I'll see what I can do later when I get the time.
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Novelty
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« Reply #43 on: April 15, 2008, 06:42:44 AM »

Here's a mock up of one.  I have no idea if this is what you want, Scott...

Edit: Mock up removed.  I've done 2 more and merged them into one big image.  Click on the image below for the full size printable version.

« Last Edit: June 14, 2008, 11:53:00 AM by Novelty » Logged

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« Reply #44 on: April 15, 2008, 12:01:17 PM »

That's pretty good!

Given what you managed there, you may not need to, but you could always nick the forest images from Hunters & Gatherers.

Meanwhile, I too have a request that you you may or may not want a bash at.... I'm after three specific tiles that could match with 'The Castle' :

a) A portcullis Tower piece. This would be 50% of the tile with a horizontal split (Grass on the other half)

b) A Chapel (Bit of a challenge then!) It could have a small bit of drass show on each corner or cover the entire tile. Possibly Brown colour (as opposed to dark red or grey)

c) A tile that has two towers in diagonally opposite corners, two house in the other corners and all split vertical and horizontal by a cross-road, that is blocked in the centre, so it becomes 4 road ends.

Don't want a lot do I !!! Take a look at my Castle threads and you will guess why! No worries if you want to ignore all of this.
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Time for one more daring dream...
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