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The Archives => Completed Expansions => Topic started by: JPutt927 on April 04, 2011, 09:47:25 AM



Title: Carcassonne: Roads to Victory
Post by: JPutt927 on April 04, 2011, 09:47:25 AM
Hello All! For the past few weeks I've been working on yet another expansion. In fact, I have pretty much all of it done, with the exception of the rules. I want to share the title logo I created in an effort to get some people interested...which I hope will finally give me some motivation to write the darn rules (something I find to be very tedious). With only one or two potential ideas left up my sleeves, this is likely to be one of my final expansions. I hope you enjoy the logo...and soon to come, the rest of the artwork!   :)

(http://i772.photobucket.com/albums/yy5/jputt927/Picture1-3.png)


Title: Re: Another Expansion Coming Soon...
Post by: CARC_Zoner on April 04, 2011, 03:12:56 PM
Anticipation is building....

CARC_Zoner


Title: Re: Carcassonne: Roads to Victory
Post by: JPutt927 on April 05, 2011, 07:26:34 PM
As mentioned above, the rules are coming soon. With that said, here's the tiles! It's my largest expansion yet (in terms of tile numbers). Also, there's 2 new wooden pieces to go along with the expansion...more on those soon!   :)

Here's the link to the tiles...  http://www.mediafire.com/?jjp0k9ajba3vc


Title: Re: Carcassonne: Roads to Victory
Post by: CKorfmann on April 05, 2011, 08:02:39 PM
Looks interesting.  I'll look forward to the explaination.


Title: Re: Carcassonne: Roads to Victory
Post by: Carcking on April 07, 2011, 03:03:55 AM
Nice job on the tiles JPutt. Looking forward to the rules.


Title: Re: Carcassonne: Roads to Victory
Post by: jcardwell3rd on April 07, 2011, 07:00:15 AM
looks like there are road increasers(wells) and road decreasers (tolls). Are the jem tokens to be drawn randomly from a bag when you play a gem tile? and you get what is on the back? I like the idea of having more open 4 ways etc. I love how that increases the size of roads and allows for some nice teritory battles between theifs.


Title: Re: Carcassonne: Roads to Victory
Post by: MrBlu on April 29, 2011, 09:25:41 AM
I like the way this looks!  Can't wait to see the rules!


Title: Re: Carcassonne: Roads to Victory
Post by: ksupan79 on July 13, 2011, 01:20:25 AM
I haven't missed the rules for this fanspansion have I??  I believe I have made or am in the process of making most of your exps.  Your artwork is very top notch, thank you for all your creative fun you have given us over the years!!


Title: Re: Carcassonne: Roads to Victory
Post by: CKorfmann on July 13, 2011, 05:38:39 AM
"fanspansion"... nice!  I believe you have coined a phrase sir (well, a word anyway).  That deserves a merit point.  :D


Title: Re: Carcassonne: Roads to Victory
Post by: FennShysa on July 13, 2011, 03:54:48 PM
I would also like to hear the rules for this one.  It looks to be one i'd like.


Title: Re: Carcassonne: Roads to Victory
Post by: ksupan79 on July 13, 2011, 07:14:15 PM
"fanspansion"... nice!  I believe you have coined a phrase sir (well, a word anyway).  That deserves a merit point.  :D
If I knew that's all I need to do to obtain points I would have been adding made up words on questions since I first started roaming the forums...lol!!  Thank you for the props.  But more importantly thank you all for the amazing "fanspansions"!!


Title: Re: Carcassonne: Roads to Victory
Post by: Fritz_Spinne on July 16, 2011, 08:39:46 AM
Here are my rule-suggestions:

Diamonds, which robbers "find" on the road: Whoever completes the road, gets a diamond-token. At the end of the game he gets the sum of the points on the back of the tokens - he also can lose points. The barrels, clothes and wheat backs count for the other Token of T&B. Whoever has the most of the tokens gets 10 points bonus.

Wells:As usual every well counts  1 point bonus for the thief, 2 points if there is an inn at the lake

Toll station (blue roofs): The player who lays a toll station tile can deploy a tollkeeper. When the street is complete, he gets a half of a point for every tile of the street.

Horses at the road: When the road is completed the thief can ride to another road, which connects to the completed road. If there is more than one thief the player, who completed the road, can use the horse at first.

What do you think of these suggestions?


Title: Re: Carcassonne: Roads to Victory
Post by: Talisinbear on July 16, 2011, 01:25:55 PM
toll station I don't mind, although I'd rather some bridge tiles where you could deploy a bridge troll that gets 1/2 points, great flavour.

the horse is neat idea. Might be better if a player had a horse meeple (if they make such a thing)

Diamonds, maybe could be changed a bit, A treasure road tile, pull a card which gives a range of 'treasure', Examples, a potion that thief takes to become the larger meeple? Various goods tokens? etc. Should be a negative one or two as well.

JM2C


Title: Re: Carcassonne: Roads to Victory
Post by: ksupan79 on August 08, 2011, 07:38:51 PM
It's nice to have some great ideas for rules on this expansion, thank you guys for thinking some up...but if you do pop back your official rules will be loved JPutt927


Title: Re: Carcassonne: Roads to Victory
Post by: JPutt927 on August 16, 2011, 02:42:14 PM
At long last, the rules are finally complete. They've been finished for awhile, it's just getting them into format that I find to be so tedious. Anywho, here they are...along with an updated link to the tiles and jewel tokens (a few changes have been made). And btw, good guess on the jewel's rule...it was spot on.

Roads to Victory rules - http://www.mediafire.com/?fuoy1fmjiu21bj8
Roads to Victory tiles - http://www.mediafire.com/?64vhzlwgb4x4ncd
                                http://www.mediafire.com/?ak91doj71gd2ovt
                                http://www.mediafire.com/?b696acbrephr6jv


Title: Re: Carcassonne: Roads to Victory
Post by: CKorfmann on August 16, 2011, 03:21:55 PM
Nice job.  I like it.  We need something to make the roads more interesting.


Title: Re: Carcassonne: Roads to Victory
Post by: Trebuchet on August 16, 2011, 05:22:03 PM
A very complete and ingenious expansion, well worth the tedious formatting ;) absolutely well explained and top quality graphics. Great details in tile art too (just love the gates' shadows on the roads).  I'm taking up this challenge I hope soon, it's certainly high on my list. Thanks!


Title: Re: Carcassonne: Roads to Victory
Post by: Dave on August 17, 2011, 10:15:52 AM
As always, a good expansion with some subtle/cunning mechanics. kudos!

I do have a question.

If you got the situation where there are two pickpockets on a feature that is only worth say 4 points and they each want to claim 3 points, does the feature holder have to go negative on points to pay off the debt?


Title: Re: Carcassonne: Roads to Victory
Post by: neosatan on September 29, 2011, 05:30:24 AM
On the main site to download there is no clue about this expansion. Mayby the wells section should be rewriten to Roads, and there would be links to wells expansions and this. Since this expansion is in size of a normal expansion (like the officials) and each of wells are in size of mini expansions. Dono who are the admin of site so I post it here.


Title: Re: Carcassonne: Roads to Victory
Post by: CKorfmann on September 29, 2011, 09:11:45 AM
There haven't been any new expansions posted to te download board in over a year.  There have been some site issues.  If you look through this expansion board, you'll find several others that are not there as well.  We're working on getting it fixed soon.


Title: Re: Carcassonne: Roads to Victory
Post by: neosatan on September 29, 2011, 10:36:17 AM
If it is a technical issue I may could help. I work in IT (serverw, webpages, software for desctops/serwer/embend or other).


Title: Re: Carcassonne: Roads to Victory
Post by: Scott on October 01, 2011, 01:51:02 PM
If it is a technical issue I may could help. I work in IT (serverw, webpages, software for desctops/serwer/embend or other).

It's not that kind of issue.


Title: Re: Carcassonne: Roads to Victory
Post by: neosatan on October 01, 2011, 02:07:21 PM
Greate Expansion! I have still a problem to make road post, and other custom followers. Morris gave me an advice, but I have hard time to get material for it.

Ok, but get to point. road post are greate, and with trade post form another fanexp that makes players to build connected structures. I would be nice to have a rule for a wagon, so it could be utilized for new ways. I have a stub of an idea. Mayby wagon could be allowed to travel on comleted structures (and further by to incoplete) by road post. Well, the wagon is a little forgoten meeple. Mayby some modifications on wagon movement by outpost or stable? Don't have yet an specific idea.

Well, greate work JPutt927.


Title: Re: Carcassonne: Roads to Victory
Post by: Scott on February 25, 2012, 03:09:20 PM
Added to public downloads on the web site and the forum downloads area.


Title: Re: Carcassonne: Roads to Victory
Post by: Night on April 06, 2012, 05:12:17 PM
This looks like fun, I especially like the artwork on it also.

Question: Would anyone be able to give me some advice about obtaining or making these custom meeples?


Thanks!


Title: Re: Carcassonne: Roads to Victory
Post by: quevy on April 06, 2012, 10:43:00 PM
you should find what you need, I think the "tribe" are meeple, you may use the "hunt" as houses.
http://www.carcassonneshoppe.com/Parts.html