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The Archives => Completed Expansions => Topic started by: Joff on October 13, 2008, 02:39:38 PM



Title: The Orders of Chivalry (formerly Arise, Sir...)
Post by: Joff on October 13, 2008, 02:39:38 PM
While developing ‘Jousting Tournament’, an idea for another mini-expansion came into my mind. ‘Arise, Sir…’ (working title) employs the same mechanic as the ‘Jousting Tournament’ for follower placement, but this time allows a follower to be placed directly into a city that is already occupied (something that is usually illegal), without there being a separate scoring mechanism in place (as there is in ‘Jousting Tournament’). Have a look at the draft rules. There is no artwork for the tile (or tiles) at present, but it will probably display some sort of icon (probably of a knight). Comments and suggestions, as usual, are welcome :-)

Arise, Sir... Draft Rules 0.1 (http://www.john-warren.co.uk/carcassonne/files/arise_sir.pdf)


Title: Re: Arise, Sir...
Post by: Scott on October 13, 2008, 03:02:39 PM
Hmm... sort of detracts from the normal way of stealing a city.


Title: Re: Arise, Sir...
Post by: Novelty on October 13, 2008, 05:33:08 PM
Did the French also have the same chivary system as the English?  I have no idea if the title and mechanic keeps with the French city theme.

And I agree with Scott, it sort of detracts from the normal way of stealing a city.  I'd also like to be a bit more constructive with my criticism and suggest an alternative... how about a mechanic that replaces a knight in the city with a big follower instead?  That fits in with your theme of knight promotion and does almost the same thing as you wanted - plant an extra knight into a city...


Title: Re: Arise, Sir...
Post by: Joff on October 14, 2008, 01:56:55 AM
Did the French also have the same chivary system as the English?  I have no idea if the title and mechanic keeps with the French city theme.

I don't think this entirely matters. Carcassonne was just one city, not multiple fortified cities. I do not claim to present actual historical themes, just a generalisation and ideas that people can identify with.

Quote
And I agree with Scott, it sort of detracts from the normal way of stealing a city.

It is supposed to be different. That's the point! The placement of a Barn also detracts from the normal (old) way of stealing a farm! But, of course, it might not work in practice. At this point I went rambling on, but i've decided to repost that part in a new thread :)

Quote
how about a mechanic that replaces a knight in the city with a big follower instead?  That fits in with your theme of knight promotion and does almost the same thing as you wanted - plant an extra knight into a city...

This could work. Which Knight could be replaced, an opposing Knight or a regular Knight of your own with your large follower?


Title: Re: Arise, Sir...
Post by: Novelty on October 14, 2008, 02:04:00 AM
Which Knight could be replaced, an opposing Knight or a regular Knight of your own with your large follower?
The details is for you to decide... I'm just throwing out ideas...


Title: Re: Arise, Sir...
Post by: Joff on October 18, 2008, 06:30:00 AM
Arise, Sir… has got a new working title; The Orders of Chivalry. This title reflects a more accurate historical setting and takes the variant in a slightly different direction.

It has changed as a result of the suggestion by Novelty.

Novelty’s suggestion solves a problem that I originally wanted to do with the variant, but in a better way than I had first envisioned. The idea is one of Knight promotion, hence the title.

Draft rules of this new direction will be uploaded shortly.


Title: Re: Arise, Sir...
Post by: Novelty on October 18, 2008, 06:48:04 AM
OK, I updated the Variants/Expansions in development thread for the new name.  Do you have a tile picture yet, or are you so stoked about your photo next to the expansion that you are not showing us a tile image? :p


Title: Re: Arise, Sir...
Post by: Joff on October 18, 2008, 06:50:45 AM
I've decided that my avatar really must go!!! lol

For the artwork, i'm not sure yet. I'm toying with the idea of using 'caps', instead of full city tiles.


Title: Re: Arise, Sir...
Post by: Novelty on October 18, 2008, 06:51:42 AM
Or you can use quarter cities (i.e. cities on 2 adjacent sides).  I like those pieces.


Title: Re: The Orders of Chivalry
Post by: Joff on October 19, 2008, 01:08:38 AM

Here are the new rules:

The Orders of Chivalry draft Rules 0.2 (http://www.john-warren.co.uk/carcassonne/files/The Orders of Chivalry02.pdf)

Here is an draft example of a tile:

(http://www.john-warren.co.uk/carcassonne/images/chivalry.jpg)

The tile does not depict any new art, just the icon. Other icon options:

(http://www.john-warren.co.uk/carcassonne/images/chivalryicons.jpg)


Title: Re: The Orders of Chivalry
Post by: Novelty on October 19, 2008, 01:29:42 AM
OK, the same comments for Maulei applies here as well... the black circular lines on the icons are too thick, the icons need the tile texture added on so that it blends in better.  I think it would look even better if you used the blue and white shields, increase the size, change the background to white and add in the icon.

I like the red horse knight, but I think a simpler icon might be better.  Some suggestions = a long sword or broad sword, an image of the chess knight piece, a white fleur-d-lys (how is that spelt?) on a blue background (old flag of france, still used on the flag of Quebec!)


Title: Re: The Orders of Chivalry
Post by: Joff on October 19, 2008, 01:50:00 AM
OK, the same comments for Maulei applies here as well... the black circular lines on the icons are too thick, the icons need the tile texture added on so that it blends in better.

It is simply a draft at present. At present (draft) there will be only 2 tiles, although i'm not sure how many tiles should feature the icon (i.e. chivalry tiles), or even what type of tile works best (i.e. the example is a ccfr tile). There might be better options for this. I don't want to have full 'cccc' tiles in this mini-expansion.

Quote
I like the red horse knight, but I think a simpler icon might be better.  Some suggestions = a long sword or broad sword, an image of the chess knight piece, a white fleur-d-lys (how is that spelt?) on a blue background (old flag of france, still used on the flag of Quebec!)

I did consider the chess piece knight (the icon currently on the tiles was one I was considering for Jousting Tournament). A white fleur-d-lys (I'm also not sure about spelling ;)) on a blue background would be too similar to the Royal tiles in Treasure Hunt (which are golden fleur-d-lys on a blue background), don't you think?


Title: Re: The Orders of Chivalry
Post by: Joff on October 19, 2008, 06:10:16 AM
(http://www.john-warren.co.uk/carcassonne/images/chivalrytile1.jpg)  (http://www.john-warren.co.uk/carcassonne/images/chivalrytile2.jpg)


Title: Re: The Orders of Chivalry
Post by: Novelty on October 19, 2008, 09:03:47 AM
{wv  I like both of those!


Title: Re: The Orders of Chivalry
Post by: Joff on October 19, 2008, 09:15:22 AM
I like the fleur-d-lys icon, but am concerned that it's too close to Maulei's Treasure Hunt. Not sure about the chess piece though  :-\

Perhaps the shields need to be slightly bigger?

Any ideas on what tiles these should be on and how many to include in the mini-expansion?


Title: Re: The Orders of Chivalry
Post by: Novelty on October 19, 2008, 09:21:57 AM
How about using the department shield of Aude (http://en.wikipedia.org/wiki/Aude), which is where Carcassonne is situated? 

(http://upload.wikimedia.org/wikipedia/commons/thumb/f/f5/Blason_dpt_fr_Aude.svg/70px-Blason_dpt_fr_Aude.svg.png)


Title: Re: The Orders of Chivalry
Post by: Joff on October 19, 2008, 09:27:27 AM
I have been playing around with the Carcassonne shield. This has a yellow fluer-d-lys pattern background with a castle on top. It did not really work as the fleur-d-lys got too small to see. However that shield is much better example. I'll give it a go and post the result.


Title: Re: The Orders of Chivalry
Post by: Joff on October 19, 2008, 09:58:37 AM
(http://www.john-warren.co.uk/carcassonne/images/chivalrytile4.jpg)

Any better?



Title: Re: The Orders of Chivalry
Post by: Scott on October 19, 2008, 10:34:49 AM
When was France divided into departments though? During the time period of the game, does Aude already exists, or is the area still part of the province of Languedoc?

Historical accuracy issues aside, I like the shield. Doesn't stand out as much as the fleur-de-lis, which could be a good thing or bad thing depending on what you're going for.


Title: Re: The Orders of Chivalry
Post by: Novelty on October 19, 2008, 04:35:25 PM
I like the biger shield size.... the smaller one seems funny somehow.


Title: Re: The Orders of Chivalry
Post by: Joff on October 20, 2008, 02:22:38 AM
I like the shields. I think i'll go with that.

Any ideas on how many and what sort of tiles one should use these on?


Title: Re: The Orders of Chivalry
Post by: Joff on October 20, 2008, 06:07:40 AM
I would think about 4 tiles for this mini-expansion.


Title: Re: The Orders of Chivalry
Post by: Novelty on October 20, 2008, 06:19:34 AM
I just had a thought... would the shields get confused with "Families"?  Perhaps there should be a white circle around the shield afterall?  Just a thought...


Title: Re: The Orders of Chivalry
Post by: Joff on October 20, 2008, 10:40:33 AM
Changed the shields to match Carcassonne coat of arms (blue with castle).

Old shield top, new one bottom.

(http://www.john-warren.co.uk/carcassonne/images/chivalrytile5.jpg)

Or, perhaps this shield?

(http://www.john-warren.co.uk/carcassonne/images/chivalrytile6.jpg)


Title: Re: The Orders of Chivalry
Post by: Novelty on October 20, 2008, 03:56:00 PM
The red Aude shield looks best.  The others has way too much detail which is lost at that size.


Title: Re: The Orders of Chivalry
Post by: Joff on October 21, 2008, 05:03:56 AM
I agree with you Novelty, the red Aude shields do look better!

This is my choice for the four tiles:

(http://www.john-warren.co.uk/carcassonne/images/chivalrytiles1.jpg)

Any additions/changes before this is finalised and completed?


Title: Re: The Orders of Chivalry
Post by: Novelty on October 21, 2008, 05:32:42 AM
I like your "shield behind buildings" image.  These look good to me.


Title: Re: The Orders of Chivalry
Post by: Joff on October 21, 2008, 09:52:23 AM
I have been writing up the 'new' draft rules. I was thinking about the chivalry pennants. This is the statement made in the scoring section:

Quote
Scoring for the city is exactly the same as normal Carcassonne rules. The chivalry tile does not have any additional value attached to it. Chivalry pennants are worthless when it comes to scoring for the city.

Should the chivalry pennants be worthless when scoring?


Title: Re: The Orders of Chivalry
Post by: Novelty on October 21, 2008, 05:24:19 PM
I think they shouldn't be worth anything.  Otherwise, a player will probably have a double bonus with it, i.e. a free upgrade of their meeple, which will probably win them the majority and more points from just one tile.


Title: Re: The Orders of Chivalry
Post by: Joff on October 21, 2008, 07:58:42 PM
I agree, pennants should be worthless.

However, in view of this, just to avoid confusion, let me present a change to the icon:

(http://www.john-warren.co.uk/carcassonne/images/chivalrytiles2.jpg)

Is this roundel better?


Title: Re: The Orders of Chivalry
Post by: Novelty on October 21, 2008, 09:17:51 PM
The roundel looks good too.  In fact I prefer them to the shields.


Title: Re: The Orders of Chivalry
Post by: Joff on October 21, 2008, 09:24:37 PM
I think you are right. In this way chivalry icons will not get confused with pennants at all.

I will update rules and provide a zip file for download. Then we can call this completed.

Edit: This is now finished: The Orders of Chivalry (http://www.john-warren.co.uk/carcassonne/files/The Orders of Chivalry.zip)


Title: Re: The Orders of Chivalry (formerly Arise, Sir...)
Post by: wellidesigns on November 05, 2008, 03:34:16 AM
this is a great variation . we played it yesterday and it was easy to follow the rules and using the tiles !


Title: Re: The Orders of Chivalry (formerly Arise, Sir...)
Post by: Joff on November 05, 2008, 06:19:22 AM
Thank you very much. I'm glad you enjoyed it :)


Title: Re: The Orders of Chivalry (formerly Arise, Sir...)
Post by: Joff on November 10, 2008, 04:43:14 PM
During the a discussion on the thread of Evergreen Forest, the rules regarding The Orders of Chivalry were brought up:

Drawing of a chivalry tile

"When a player draws a chivalry tile he must play it to an existing city. If the tile can’t be played, it is removed from the game, the player drawing a new tile as a replacement from the supply."

Deploying a follower to the city

The player may elect to use the chivalry tile as a regular tile instead of exchanging a follower. If he wishes to do this, the player lays it in accordance to the usual rules. No player is able to exchange a follower on any subsequent turn using the laid chivalry tile.

Exchanging a follower

If the player places a chivalry tile onto a city that he has occupancy in, he may exchange one follower of his own colour for another of his own colour. For example, a Yellow regular Knight is deployed in a city. On his turn, Yellow draws and lays a chivalry tile that extends his already occupied city."


Because this topic was brought up, I found an ambiguity within my OoC rules :)

It is in this line "When a player draws a chivalry tile he must play it to an existing city. If the tile can’t be played, it is removed from the game, the player drawing a new tile as a replacement from the supply."

This states that the player MUST play it to an existing city... it should read "MUST play the tile" (or something like that), because a player might want to play the tile to the road, or extend a farm, etc.

The sub title 'Deploying a follower to the city' is also misleading.

An update to the OoC rules will change the text to read:

"Drawing of a chivalry tile

When a player draws a chivalry tile he must play it. However, if it is impossible to play the tile (and all players agree), it is removed from the game, the player drawing a new tile as a replacement from the supply.

Using a chivalry tile as a regular tile

The player may elect to use the chivalry tile as a regular tile instead of exchanging a follower. If he wishes to do this, the player lays it in accordance to the usual rules. No player is able to exchange a follower on any subsequent turn using the newly laid chivalry tile.

Exchanging a follower

If the player places a chivalry tile and extends a city that he has occupancy in, he may exchange one follower of his own colour for another of his own colour. For example, a Yellow regular Knight is deployed in a city. On his turn, Yellow draws and lays a chivalry tile that extends his already occupied city."


Edit: New Rules: The Orders of Chivalry v1.2 (http://www.john-warren.co.uk/carcassonne/files/The Orders of Chivalry_v1_2)