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The Archives => Completed Expansions => Topic started by: meepleater on March 05, 2009, 10:00:04 PM



Title: Breweries (previously titled 'beseiged cloisters')
Post by: meepleater on March 05, 2009, 10:00:04 PM
Like A&T, here is an expansion which I made for BGG, and I reckon should get CC-ised. Novelty, in a few months when you're done, you might be interested in 'beseiged cloisters'.

There are only three tiles to it, and the artwork is pretty poor.

http://www.boardgamegeek.com/filepage/37330

The file was to big to directly add to the forum.

Basically, this expansion adds tiles that have cloisters under seige. When one such tile is drawn it may be placed normally, or it can replace an existing cloister tile (but any meeples on it stay the same.)

The beseiged cloister is now worth less points...

This might require a total revamp.... so any opinions are welcome...


Title: Re: Beseiged Cloisters
Post by: Novelty on March 05, 2009, 10:06:27 PM
I would say revamp it. Cloisters are pretty useless at the moment in terms of a reasonable score. I always use the farm or road on them these days, since I will probably score more with them than cloisters. A cloister under siege would give me even less incentive to complete it.


Title: Re: Beseiged Cloisters
Post by: meepleater on March 05, 2009, 10:12:53 PM
Maybe part of the expansion is that normal cloisters are 2 points per tile?


Title: Re: Beseiged Cloisters
Post by: Novelty on March 06, 2009, 04:20:25 AM
I think it needs to be something exciting.  Maybe you can think more about it.


Title: Re: Beseiged Cloisters
Post by: meepleater on March 06, 2009, 02:14:03 PM
Ok... I've decided to scrap that.

I have a new idea... marketplace.
My idea is that if you draw a marketplace you may claim it, and when you have surrounded it (like a cloister) you may take any trade good of your choice; grain, cloth and wine from T&B, and maybe even fish, wood, herb, pinapple, gold, magic apple etc. from the fan made expansions...

any ideas


Title: Re: Beseiged Cloisters
Post by: skipboris on March 06, 2009, 05:36:52 PM
Yea I think if anything cloisters need more points.  What if by adding certain tiles to a cloisters circle it made the cloister more valuable?  My vote would be an alehouse.  Those monks knew how to brew...


Title: Re: Beseiged Cloisters
Post by: meepleater on March 06, 2009, 05:45:43 PM
Monks and alcohol? Lol...

A Brewery might be too similar to an inn... a good idea though... how about, if a certain building is adjacent to a cloister, it gives the cloister an additional 6 points when completed?


Title: Re: Beseiged Cloisters
Post by: Novelty on March 06, 2009, 08:21:17 PM
What happens when there are 2?  What happens when there are 8?


Title: Re: Beseiged Cloisters
Post by: skipboris on March 06, 2009, 09:51:07 PM
What happens when there are 2?  What happens when there are 8?

Like the inn, I would imagine, the bonus could only be applied once.


Title: Re: Beseiged Cloisters
Post by: skipboris on March 06, 2009, 09:55:59 PM
Monks and alcohol? Lol...

A Brewery might be too similar to an inn... a good idea though... how about, if a certain building is adjacent to a cloister, it gives the cloister an additional 6 points when completed?

They also made really fine cheese and cured meats.  I'm not making any of this up.  Personally I would love to see a brewery/alehouse as my gaming group would get a kick out of it.  They would probably want to make it worth 100 points lol.  Yes, we have a couple beers when we play this. (It makes the catapult much more fun) ;D


Title: Re: Beseiged Cloisters
Post by: meepleater on March 06, 2009, 10:01:11 PM
The brewery sounds good... but it has to be distiguished from the inn...


Title: Re: Beseiged Cloisters
Post by: meepleater on March 06, 2009, 10:19:52 PM
I've done a basic tile; but for some reason even the zip is too big to post (and I tried to post images on my spin-off but there was an error). Novelty, if I e-mail it to you, would you be able to put it up?


Title: Re: Beseiged Cloisters
Post by: Novelty on March 06, 2009, 10:23:05 PM
If it's an image, use an online site like photobucket or flickr to host it and then link to them.


Title: Re: Beseiged Cloisters
Post by: meepleater on March 06, 2009, 10:28:41 PM
good idea...


Title: Re: Beseiged Cloisters
Post by: meepleater on March 07, 2009, 01:20:08 AM
Sorry about the wait, having various issues with photobucket; here is the link, I hope.

Code:
<a href="http://s585.photobucket.com/albums/ss294/meepleater/?action=view&current=brewery.jpg" target="_blank"><img src="http://i585.photobucket.com/albums/ss294/meepleater/brewery.jpg" border="0" alt="Brewery1"></a>

edited by Gantry: html code isn't allowed on the forums but you can do the same thing with BBC code (aka IMG code, which is the last link on the photobucket list):
Code:
[url=http://s585.photobucket.com/albums/ss294/meepleater/?action=view&current=brewery.jpg][img]http://i585.photobucket.com/albums/ss294/meepleater/brewery.jpg[/img][/url]
(http://i585.photobucket.com/albums/ss294/meepleater/brewery.jpg) (http://s585.photobucket.com/albums/ss294/meepleater/?action=view&current=brewery.jpg)

The tile wasn't that bright when I made it, it's just something photobucket did...



Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: Novelty on March 07, 2009, 02:11:51 AM
I think it needs a few barrels (copy from the trade goods?) in front.

Edit: Have a look at Vineyards (http://www.carcassonnecentral.com/forum/index.php?topic=486).  Maybe wellidesigns can make the tiles for you if you create the idea and make a merged expansion.


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: meepleater on March 07, 2009, 01:22:53 PM
I'd rather keep it separate as the two functions are unrelated... yes, the barrels are a good idea, I was thinking of using them for a watermark as well...


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: meepleater on March 07, 2009, 01:57:39 PM
here is another version... sorry about the brightness:
(http://i585.photobucket.com/albums/ss294/meepleater/brewery3.jpg)


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: Novelty on March 07, 2009, 07:32:56 PM
I think the timber and the flag is a bit too much :)  And I like that watermark.

Edit: From where did you get that huge inn building again?


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: meepleater on March 07, 2009, 07:45:45 PM
Maybe you're right about the timber, but I like that flag (I couldn't have one in apothecaries, and I like it!)

The building I used was just one of the random ones pictured inside a city (I think it was a city tile from A&T)

EDIT: I've removed the timber from the 4 I've done so far, but for now the flag is staying. I'm waiting until there are 12 tiles before I put them all up...


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: Novelty on March 07, 2009, 07:53:50 PM
If you are gonna keep the flag, at least put it on a flagpole or something rather than make it stick on the roof, which looks weird...


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: meepleater on March 07, 2009, 07:59:23 PM
It's got some bracket or something attatching it to the wall (I took it from the T&B box). If it's good enough for HiG, it's good enough for me...


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: Novelty on March 07, 2009, 08:11:36 PM
Oh I see.  They you should make it parallel to the ground or something.  Otherwise the angle is weird.


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: skipboris on March 08, 2009, 08:07:41 AM
Looking good.  My only advice would be to switch the watermark.  We already have a barrel trade good, and this could just create confusion.  My advice would be to use a beer mug icon.  Same goes for the flag. 


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: meepleater on March 09, 2009, 01:18:20 AM
Do you have a beer mug image I could use? I'm not very good at starting from scratch...


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: skipboris on March 09, 2009, 01:42:28 PM
You could use some of these for inspiration:

http://images.google.com/images?ndsp=18&hl=en&client=firefox-a&rls=org.mozilla:en-US:official&um=1&q=beer+mug+icon&start=0&sa=N


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: meepleater on March 12, 2009, 02:04:58 AM
Okay... I've added the beer mug to the tiles (the flag and watermark). My drawing didn't turn out too bad...

Also... I thought of an idea to rework beseiged cloisters back into this idea; Any beseiged cloister scores full nine points when completed, but does not score the bonus from any breweries?


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: meepleater on March 13, 2009, 02:54:30 PM
Okay... I've drawn 8 out of twelve tiles, idea for one more... but unsure of what the remaining 3 could be... any ideas?


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: skipboris on March 13, 2009, 07:54:30 PM
sorry, where are the tiles?


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: meepleater on March 13, 2009, 09:59:40 PM
sorry, where are the tiles?
I'm waiting until I've done all 12 before I put them up...
 all tiles with breweries have forests on them... not the claiming forest, but corner-to-corner-field-blocking forest.
Any requested combinations?


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: meepleater on March 20, 2009, 02:54:39 PM
Sorry about the wait, and the quality of tiles is not that good... but here they are... (http://i585.photobucket.com/albums/ss294/meepleater/brewerytiles2.jpg)


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: Novelty on March 21, 2009, 12:19:57 AM
Looks good, although a bit overexposed.  Maybe you should try flickr.com instead to see what happens.  You could also get the rules template from Joff and try your hand at writing the rules as well.


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: meepleater on March 21, 2009, 01:05:31 AM
You mean the blurriness? That is nothing to do with the image host, they were like that when I made them, unfortunately. I'll drop Joff a pm later...


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: meepleater on March 21, 2009, 03:04:21 PM
I've written the draft rules... do you know where I could host it?
EDIT: Never mind;

http://www.mediafire.com/file/emhqmommhmz/Breweries01.doc.pdf



Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: meepleater on March 25, 2009, 02:29:12 PM
Any comments, changes, opinions, problems, questions etc. ????


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: Novelty on March 26, 2009, 08:58:31 AM
Sorry A, but I haven't have the time to go through it yet.  Perhaps this weekend...

Hopefully, my post won't be deleted by the mods!


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: Novelty on March 27, 2009, 04:06:41 AM
Very good rules, and I see from the rules the tiles are actually the correct colour.  Maybe you should PDF the tiles as well and make that available.

As usual, bold = additions, strikethroughs = deletions.

Preparation: Shuffle the twelve new tiles in with the rest of the tiles, and play the game as normal with a few changes as detailed below.

1. Place a tile: You might want to use the word "drawn" instead of "shown".

Also, what happens to the tile that is replaced?  Does it get discarded, back to the supply, etc.?

Can the reverse also happen?  Can a player replace a besieged cloister with a normal cloister?

2. Deploy a follower:  I think you need to move the sentence "The old cloister piece is now discarded and no longer used in the game." to the previous section and replace "old cloister" with something less ambiguous.  I suggest "replaced".

3. Score: Range is a funny word.  How about describing it as affecting 9 tiles?  or better still, supplies ale to 9 tiles?

I like the examples!  The fonts look good.  There's a bit of "black space" which looks out of place on the last page, but it doesn't make or break anything.

Good work!

Edit: Looking through the tiles, you have 2 river tiles.  How do these work when playing with River or River 2 rules?  Do you still shuffle them with the rest of the tiles as the preparation section says, or with the river tiles instead?


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: meepleater on March 27, 2009, 02:32:43 PM
Okay, made suggested changes, v.02 of the rules here:
http://www.mediafire.com/download.php?d2wj1ihimez

Tiles can be downloaded from here:
http://www.mediafire.com/download.php?0mj2mzyrohh
(warning, the file is quite big, and tiles are not very good quality, I may have to touch them up a bit)


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: Novelty on March 30, 2009, 07:06:45 AM
Almost there, as usual, bold = additions, strikethroughs = deletions.

2. Deploy a follower: No piece may be placed A player may not play any followers or the pig or builder or barn on a brewery, it cannot be owned by anyone.

3. Score: A brewery supplies ale to 9 tiles; itself, and the 8 surrounding tiles.

Example: Four Oof the nine tiles making up surrounding the cloister, including the cloister tile itself, is supplied with ale by four of them also overlap with the nearby brewery’s ale range. tThese four tiles are worth three points each,

Final scoring: At the end of the game, each cloister scores the same normally, with the exception that tiles that overlap with are supplied with ale from the breweries are score only worth 2 two points instead of three.

Example: Green scores 2 points for the four tiles overlapping with the cloister that is supplied with ale,
and one point for each remaining tile, for making a total of 12 points for green.

Footnote 1: Only cloisters gain tThe brewery bonus is only awarded to cloisters, it does not affect contribute to the scoring of shrines or abbeys, and has no bearing .  Breweries are not taken into consideration for the placement of shrines and cloisters adjacent to each other and have no effect on shrine / cloister challenges between shrines and cloisters.

Question: Does this mean that if the cloister wins a shrine / cloister challenge, the player only gets 18 points as per the rules?  Or is the bonus added of the score of whoever that wins the challenge?  I think it would be unfair to add it to the score of the winning cloister but not the winning shrine.


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: Novelty on April 02, 2009, 06:17:19 AM
Sample tile for meepleater to check.  A, please confirm that all the elements for the basic brewery is in the tile before I create the other 12.


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: meepleater on April 02, 2009, 02:35:46 PM
Yep... looks good. I'll be done with the rules soon...


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: meepleater on April 02, 2009, 11:49:13 PM
Latest version:
v.03
http://www.mediafire.com/?5ymqnwzxywz

 It took a long time, there was a problem with the text accompanying the examples, i had to totally redo it when I edited the text...




Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: Novelty on April 03, 2009, 02:12:47 AM
Here we go.  Strikethroughs and bolds as usual:

Preparation: Shuffle all the twelve new tiles in with the rest of the tiles if using playing with the fan-made rivers Fishermen expansion. If using playing with either or both the River or the River 2 II expansion, separate out shuffle the two tiles with river segments tiles and shuffle them into the other river tiles. If not using any river expansion, discard the tiles with river segments. Play the game as normal with a few changes as detailed below:

Place a tile, second example: The middle field is the only field that the city is in borders (farmer scoring).  A better way to say this would be "The city only borders the field in the middle of the tile."

Score, first paragraph, 3rd sentence: If two or more breweries overlap on supply ale to the same tile/s, only one bonus for each the tile only contributes a maximum of three points to whoever scores the cloister goes to the owner of the cloister.
(Note, if 2 or more tiles are supplied by ale by 2 or more breweries, then that sentence above is still valid)

It's almost there.


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: meepleater on April 03, 2009, 02:58:23 AM
Those changes didn't take very long:

http://www.mediafire.com/file/ytditjwxmdw/Breweries04.doc.pdf

Btw novelty, how are the tiles going (along with wishing well?)

EDIT: How come my posts aren't going up? I've been posting heaps lately and my posts have only gone up by one in the past week or so!?!??!


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: Novelty on April 03, 2009, 09:43:06 AM
Here are the tiles (http://www.dukenostalgia.com/carc/images/brewtiles.pdf).  If I have time on Saturday (which I doubt) I'll get wishing wells going.

With regards to 0.4:  The box on page 2 is misaligned.

A comma is missing in the sentence "If two or more breweries supply ale to the same tile , the tile only contributes a maximum of three points to whoever scores the cloister." (3rd sentence, 1st paragraph, Score)

Question, when you replace a cloister, can you still deploy followers as usual?  This needs to be written at the end of Deploy a follower.

Also, I think the first paragraph of Deploy a follower should be moved to the end of Place a tile.

Still looking good, but remember, haste makes waste!


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: meepleater on April 03, 2009, 02:54:45 PM
The tiles look great! I can't edit the rules yet because the computer they are on isn't working... hopefully it will be running soon...


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: meepleater on April 04, 2009, 02:48:50 PM
Bad news: The computer is definitely broken and if it gets fixed, it won't be for a long time, so for now all that I have are the pdfs on the file host, and I don't feel like restarting...


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: Novelty on April 04, 2009, 09:18:00 PM
Here (http://www.dukenostalgia.com/carc/expansions/brewrules.pdf) is the next version of the rules.  Have a readthrough and see if you agree with my changes.  If there are no further changes, I'll revise it to Rev1 and make this public.


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: meepleater on April 05, 2009, 01:48:52 AM
Fantastic... no changes I would recommend... sorry to be so annoying and making you do the rules as well, (but I'm annoyed about all the files I can't access now due to the computer breaking- although my parents *might* get the computer fixed in the next month or so...)


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: Novelty on April 05, 2009, 05:31:53 AM
Can I rev it up to 1 and make it "final" then?


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: meepleater on April 05, 2009, 03:01:46 PM
Yes... btw... tomorrow I'm going on a camp for a few days so if you don't hear from me then that's why...


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: Novelty on April 06, 2009, 07:23:36 AM
OK, it's now available on the Public Downloads page.  Good job meepleater.  +1 merit for finishing something this month.  I think from now on, I'll give out merit points to people who finish a fan-made expansion.


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: CKorfmann on April 06, 2009, 10:48:08 AM
Great job on that expansion.  I particularly like the watermark, very clever.  The only question I have (and perhaps this is discussed somewhere in the thread and I missed it) is why are the breweries only on forest tiles?


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: Novelty on April 06, 2009, 05:30:52 PM
I don't think those are forest tiles.  I think those are just farm dividers.  There are no forests on the edge and therefore none of the brewery tiles can be played next to the forest edge of a forest tile.  Also, since the line of trees end at the corner, the "forest" ends there.  However, meepleater will probably be able to explain his reasons for the trees since he made the tiles.


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: meepleater on February 28, 2012, 02:25:46 AM
Lately I've decided to start editing/ fixing up some of my expansions, and as Breweries is probably my favourite I've decided to start with that.

I thought that besieged cloisters being attached to a specific tile configuration was cumbersome, so instead I had tokens depicting heretical sects (the new name for besieged cloisters) that players have the option to place over cloisters when a specific tile is drawn. These tokens are heavily based off the besieged cloister tokens by JPutt927:

(http://i585.photobucket.com/albums/ss294/meepleater/newbrewerytiles2good.jpg)

I've also changed the tile distribution slightly and removed the river-dependent tiles, as well as modified the watermark:

(http://i585.photobucket.com/albums/ss294/meepleater/newbrewerytiles1good.jpg)

Image credits to Novelty, JPutt927 and notsewkram.

Thoughts? Edited rules are to follow...


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: Trebuchet on February 28, 2012, 02:58:41 AM
I suppose you could update breweries, to my opninion it isn't nessecary to do that. We (very) often play Breweries and it's fine as it is. I don't think we ever had to modify 1 rule or had a 'complaint'. Looking at the added tokens i think we'll stick to the first edition and swap cloistertiles as usual.  ;)

Having said that, i reckon future players may well like the updated version using tokens. Once the tiles are worn i might check this version out :D



Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: meepleater on February 28, 2012, 03:27:33 AM
I suppose you could update breweries, to my opninion it isn't nessecary to do that. We (very) often play Breweries and it's fine as it is. I don't think we ever had to modify 1 rule or had a 'complaint'. Looking at the added tokens i think we'll stick to the first edition and swap cloistertiles as usual.  ;)

That's interesting. My reasoning was that the tokens would provide more options for besieging cloisters (as well as preventing the potential situation where besieging your cloister was the only legal move), and preventing 'safe' cloisters with different configurations that could not be besieged. I also dislike removing/ discarding tiles from the game. I wonder if anyone else has opinions about which one is/ would be better in a game situation.

The rules for heretical sects would also have increased interplay between cloisters and cults slightly, making for the (very) occasional situation where declaring your own cloister a heretical sect could be advantageous...


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: Scott on February 28, 2012, 06:16:33 AM
The "heretical sects" finally explains why the cloisters are being besieged, because it wasn't really clear why before.

Breweries may have been "fine" before, but if meepleater wants to make it better then more power to him.


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: Trebuchet on February 28, 2012, 06:39:25 AM
Breweries may have been "fine" before, but if meepleater wants to make it better then more power to him.

By all means! I didn't want to hold him back on creating a better version, just shared my thoughts on the current one -> a hidden compliment if you will for an excellent expansion as it is.


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: Carcatronn on February 28, 2012, 07:04:40 AM
Are these cloister punch outs the same size as the Castle tokens form B,C,& B?


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: meepleater on February 28, 2012, 03:23:35 PM
Are these cloister punch outs the same size as the Castle tokens form B,C,& B?

I used the template that JPutt927 did, just with different art... it's slightly smaller than the actual B,C & B token, but large enough to cover up the castle.

Breweries may have been "fine" before, but if meepleater wants to make it better then more power to him.

By all means! I didn't want to hold him back on creating a better version, just shared my thoughts on the current one -> a hidden compliment if you will for an excellent expansion as it is.

Thanks for the encouragement. Maybe I could include a folder with the old rules/ tiles for alternate play?


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: Trebuchet on February 29, 2012, 06:58:56 AM
Not sure, you might want to neglect my remark. I have become pretty curious to the newer version actually.  :D


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: meepleater on March 01, 2012, 10:21:08 PM
Here is the link to the new version of the rules: http://www.mediafire.com/?05cprripfnq05g8

Edit: Just realised I left JPutt927 and notsewkram off the credits for the images, this has been added and will be in the download version.


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: meepleater on March 09, 2012, 09:37:33 PM
Well here is the final version incl. tiles and tokens: http://www.mediafire.com/?4wd5uii58i4ql5e

If no one has an comments or criticisms, then I will update the download file :)


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: Fritz_Spinne on March 10, 2012, 12:30:10 AM
Could you just look at the tiles-pdf again? I think the quality is not so good as before (also the new Fountains of Youth)

Example: with the old version you can zoom to 400% without feeling to have single pixels, in the new version single pixels appear at 200%.



Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: meepleater on March 10, 2012, 12:55:25 AM
Could you just look at the tiles-pdf again? I think the quality is not so good as before (also the new Fountains of Youth)

Example: with the old version you can zoom to 400% without feeling to have single pixels, in the new version single pixels appear at 200%.

I see what you mean. I'm not sure how I could increase the quality, though. I entered the old tiles into photoshop to modify and that was the resolution that I got that gave the tiles the correct size.

Is the problem very major? I tried to check the quality before I uploaded them but my printer is only an old black and white one that does not do really good quality prints (but I did print off the old version for comparison and I thought they looked about the same). If it is a big problem, I may have to modify the tiles again from scratch and rework the sizing...


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: quevy on March 10, 2012, 12:59:26 AM
Try using a filter in photoshop type "Topaz denoise" or similar, does not work miracles but it helps a lot of quality if you have bad images.


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: meepleater on March 22, 2012, 04:03:23 AM
Here are the new tiles: http://www.mediafire.com/?xc2ecbc4t6rq77w these should be much better quality.

I apologise for the wait- I've been incredibly busy lately and I had to make these again from scratch. So if someone could check these and/or the rules, I should be able to update the downloads version soon...


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: Fritz_Spinne on March 22, 2012, 06:19:10 AM
You don't have to apologize - thanks for the work you've done.

Now the tiles have the usual quality.


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: flix on March 22, 2012, 07:09:39 AM
thanks a lot!


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: meepleater on March 23, 2012, 06:04:50 AM
Here's the whole thing in one package: http://www.mediafire.com/?ccc44ahivb0s2es

My only question is, how can I reduce the file size (zipping didn't do much) and it's too big to add to the downloads...


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: Scott on April 07, 2012, 10:51:40 AM
I think I'll do a tutorial on this.

I deleted the old version from the forum downloads and uploaded the new version, after file size reduction:
http://carcassonnecentral.com/forum/index.php?action=downloads;sa=view;down=171 (http://carcassonnecentral.com/forum/index.php?action=downloads;sa=view;down=171)


Title: Re: Breweries (previously titled 'beseiged cloisters')
Post by: meepleater on April 07, 2012, 07:51:42 PM
I think I'll do a tutorial on this.

I deleted the old version from the forum downloads and uploaded the new version, after file size reduction:
http://carcassonnecentral.com/forum/index.php?action=downloads;sa=view;down=171 (http://carcassonnecentral.com/forum/index.php?action=downloads;sa=view;down=171)

Thanks a lot!