(exp4exp:3) Health and Holiness
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Author Topic: (exp4exp:3) Health and Holiness  (Read 5340 times)
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« on: April 16, 2009, 01:22:07 AM »

Third expansion for expansions. Tiles only, no new rules.

Health and Holiness
 (Apothecaries and Tithes, breweries)(Watermark- Cross)

Religeon is becoming big in Carcassonne, with many more people becoming monks. This has led to some strange services, particularly an increase in breweries and tithe collection.
1. FRRR road junction with besieged cloister in centre (like T&B, P&D) and tithe barn in the big field.
2. CCFF curved city with apothecary, and field-blocking forest touching 3 corners (not the corner entirely city). The stretch of forest should have a brewery.
3. FFFF tower foundation, brewery and 2 tithe barns (to increase tithe barn stakes, yet tower makes it hard).
4. FFFF one side of the field should be blocked off by forest (corner-to-corner) with brewery and tithe barn in small field.
5. CFFF city cap with apothecary, opposite side of tile should be blocked off by corner-to-corner field. Small field should have tithe barn, and other (it doesn't really matter I suppose) with brewery.
6. [Red Abbey side]FFF  with brewery and tithe barn
7. CFCF two city caps. Bushes sgould stretch from one cap to the other creating two fields. One field has a tithe barn, and a brewery on bushes
8. FFFF field with tithe barn, volcano and brewery.
9. CFFF city cap and field with pig herd, tithe barn and brewery.
10. RFFF there should be forests stretching from each of the four corners, with a road ending at the centre, with a tithe barn in any field and brewery.
11. FRFR two roads ending in besieged cloister (like I&C) with tithe barn in one field.
12. CFFF city cap with brewery and tithe barn in field.
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